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authorpeter1138 <peter1138@openttd.org>2008-04-29 21:31:29 +0000
committerpeter1138 <peter1138@openttd.org>2008-04-29 21:31:29 +0000
commit45034bc522c8e541b5ec8b38868d13cc6290e3ac (patch)
tree82b8c0d69acb1c38843e4fcf0b11f46a057ef270 /src/player_base.h
parent6056d1fb3178e06bf6ce1098e918fe13edb56f18 (diff)
downloadopenttd-45034bc522c8e541b5ec8b38868d13cc6290e3ac.tar.xz
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
Diffstat (limited to 'src/player_base.h')
-rw-r--r--src/player_base.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/player_base.h b/src/player_base.h
index cce41eb60..a5009b490 100644
--- a/src/player_base.h
+++ b/src/player_base.h
@@ -70,7 +70,7 @@ struct Player {
bool renew_keep_length;
int16 engine_renew_months;
uint32 engine_renew_money;
- uint16 num_engines[TOTAL_NUM_ENGINES]; ///< caches the number of engines of each type the player owns (no need to save this)
+ uint16 *num_engines; ///< caches the number of engines of each type the player owns (no need to save this)
};
struct PlayerMoneyBackup {