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authorPeter Nelson <peter1138@openttd.org>2018-05-18 22:16:15 +0100
committerPatric Stout <truebrain@openttd.org>2019-03-03 20:59:44 +0100
commit3f327116db615a902c0ddf149fd35d031955fcfa (patch)
tree4a68078512d3365c639444098fc04edd801b5dde /src/pathfinder
parenta67ee025294278f9113a1c8bcb5ee91d9e174f69 (diff)
downloadopenttd-3f327116db615a902c0ddf149fd35d031955fcfa.tar.xz
Change: Don't apply forbid 90 deg turn settings to ships.
Diffstat (limited to 'src/pathfinder')
-rw-r--r--src/pathfinder/follow_track.hpp2
-rw-r--r--src/pathfinder/npf/npf.cpp2
-rw-r--r--src/pathfinder/yapf/yapf_road.cpp6
-rw-r--r--src/pathfinder/yapf/yapf_ship.cpp22
4 files changed, 12 insertions, 20 deletions
diff --git a/src/pathfinder/follow_track.hpp b/src/pathfinder/follow_track.hpp
index 9b4377248..acdff68a7 100644
--- a/src/pathfinder/follow_track.hpp
+++ b/src/pathfinder/follow_track.hpp
@@ -474,8 +474,6 @@ typedef CFollowTrackT<TRANSPORT_WATER, Ship, true > CFollowTrackWater;
typedef CFollowTrackT<TRANSPORT_ROAD, RoadVehicle, true > CFollowTrackRoad;
typedef CFollowTrackT<TRANSPORT_RAIL, Train, true > CFollowTrackRail;
-typedef CFollowTrackT<TRANSPORT_WATER, Ship, false> CFollowTrackWaterNo90;
-typedef CFollowTrackT<TRANSPORT_ROAD, RoadVehicle, false> CFollowTrackRoadNo90;
typedef CFollowTrackT<TRANSPORT_RAIL, Train, false> CFollowTrackRailNo90;
typedef CFollowTrackT<TRANSPORT_RAIL, Train, true, true > CFollowTrackFreeRail;
diff --git a/src/pathfinder/npf/npf.cpp b/src/pathfinder/npf/npf.cpp
index 7d19d4ef1..d7722ae67 100644
--- a/src/pathfinder/npf/npf.cpp
+++ b/src/pathfinder/npf/npf.cpp
@@ -836,7 +836,7 @@ static TrackdirBits GetDriveableTrackdirBits(TileIndex dst_tile, Trackdir src_tr
trackdirbits &= TrackdirReachesTrackdirs(src_trackdir);
/* Filter out trackdirs that would make 90 deg turns for trains */
- if (_settings_game.pf.forbid_90_deg && (type == TRANSPORT_RAIL || type == TRANSPORT_WATER)) trackdirbits &= ~TrackdirCrossesTrackdirs(src_trackdir);
+ if (_settings_game.pf.forbid_90_deg && type == TRANSPORT_RAIL) trackdirbits &= ~TrackdirCrossesTrackdirs(src_trackdir);
DEBUG(npf, 6, "After filtering: (%d, %d), possible trackdirs: 0x%X", TileX(dst_tile), TileY(dst_tile), trackdirbits);
diff --git a/src/pathfinder/yapf/yapf_road.cpp b/src/pathfinder/yapf/yapf_road.cpp
index 0240eb936..8da84444c 100644
--- a/src/pathfinder/yapf/yapf_road.cpp
+++ b/src/pathfinder/yapf/yapf_road.cpp
@@ -501,11 +501,11 @@ Trackdir YapfRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDi
{
/* default is YAPF type 2 */
typedef Trackdir (*PfnChooseRoadTrack)(const RoadVehicle*, TileIndex, DiagDirection, bool &path_found);
- PfnChooseRoadTrack pfnChooseRoadTrack = &CYapfRoad2::stChooseRoadTrack; // default: ExitDir, allow 90-deg
+ PfnChooseRoadTrack pfnChooseRoadTrack = &CYapfRoad2::stChooseRoadTrack; // default: ExitDir
/* check if non-default YAPF type should be used */
if (_settings_game.pf.yapf.disable_node_optimization) {
- pfnChooseRoadTrack = &CYapfRoad1::stChooseRoadTrack; // Trackdir, allow 90-deg
+ pfnChooseRoadTrack = &CYapfRoad1::stChooseRoadTrack; // Trackdir
}
Trackdir td_ret = pfnChooseRoadTrack(v, tile, enterdir, path_found);
@@ -526,7 +526,7 @@ FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_dist
/* check if non-default YAPF type should be used */
if (_settings_game.pf.yapf.disable_node_optimization) {
- pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg
+ pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir
}
return pfnFindNearestDepot(v, tile, trackdir, max_distance);
diff --git a/src/pathfinder/yapf/yapf_ship.cpp b/src/pathfinder/yapf/yapf_ship.cpp
index c6e484fea..5a8afc1b9 100644
--- a/src/pathfinder/yapf/yapf_ship.cpp
+++ b/src/pathfinder/yapf/yapf_ship.cpp
@@ -224,25 +224,21 @@ struct CYapfShip_TypesT
typedef CYapfCostShipT<Types> PfCost; // cost provider
};
-/* YAPF type 1 - uses TileIndex/Trackdir as Node key, allows 90-deg turns */
+/* YAPF type 1 - uses TileIndex/Trackdir as Node key */
struct CYapfShip1 : CYapfT<CYapfShip_TypesT<CYapfShip1, CFollowTrackWater , CShipNodeListTrackDir> > {};
-/* YAPF type 2 - uses TileIndex/DiagDirection as Node key, allows 90-deg turns */
+/* YAPF type 2 - uses TileIndex/DiagDirection as Node key */
struct CYapfShip2 : CYapfT<CYapfShip_TypesT<CYapfShip2, CFollowTrackWater , CShipNodeListExitDir > > {};
-/* YAPF type 3 - uses TileIndex/Trackdir as Node key, forbids 90-deg turns */
-struct CYapfShip3 : CYapfT<CYapfShip_TypesT<CYapfShip3, CFollowTrackWaterNo90, CShipNodeListTrackDir> > {};
/** Ship controller helper - path finder invoker */
Track YapfShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks, bool &path_found, ShipPathCache &path_cache)
{
/* default is YAPF type 2 */
typedef Trackdir (*PfnChooseShipTrack)(const Ship*, TileIndex, DiagDirection, TrackBits, bool &path_found, ShipPathCache &path_cache);
- PfnChooseShipTrack pfnChooseShipTrack = CYapfShip2::ChooseShipTrack; // default: ExitDir, allow 90-deg
+ PfnChooseShipTrack pfnChooseShipTrack = CYapfShip2::ChooseShipTrack; // default: ExitDir
/* check if non-default YAPF type needed */
- if (_settings_game.pf.forbid_90_deg) {
- pfnChooseShipTrack = &CYapfShip3::ChooseShipTrack; // Trackdir, forbid 90-deg
- } else if (_settings_game.pf.yapf.disable_node_optimization) {
- pfnChooseShipTrack = &CYapfShip1::ChooseShipTrack; // Trackdir, allow 90-deg
+ if (_settings_game.pf.yapf.disable_node_optimization) {
+ pfnChooseShipTrack = &CYapfShip1::ChooseShipTrack; // Trackdir
}
Trackdir td_ret = pfnChooseShipTrack(v, tile, enterdir, tracks, path_found, path_cache);
@@ -256,13 +252,11 @@ bool YapfShipCheckReverse(const Ship *v)
TileIndex tile = v->tile;
typedef bool (*PfnCheckReverseShip)(const Ship*, TileIndex, Trackdir, Trackdir);
- PfnCheckReverseShip pfnCheckReverseShip = CYapfShip2::CheckShipReverse; // default: ExitDir, allow 90-deg
+ PfnCheckReverseShip pfnCheckReverseShip = CYapfShip2::CheckShipReverse; // default: ExitDir
/* check if non-default YAPF type needed */
- if (_settings_game.pf.forbid_90_deg) {
- pfnCheckReverseShip = &CYapfShip3::CheckShipReverse; // Trackdir, forbid 90-deg
- } else if (_settings_game.pf.yapf.disable_node_optimization) {
- pfnCheckReverseShip = &CYapfShip1::CheckShipReverse; // Trackdir, allow 90-deg
+ if (_settings_game.pf.yapf.disable_node_optimization) {
+ pfnCheckReverseShip = &CYapfShip1::CheckShipReverse; // Trackdir
}
bool reverse = pfnCheckReverseShip(v, tile, td, td_rev);