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authorsmatz <smatz@openttd.org>2009-01-03 16:06:58 +0000
committersmatz <smatz@openttd.org>2009-01-03 16:06:58 +0000
commitb00e510140b4983d58f580fdca87368b1edb436a (patch)
treecfe8a97df4f219709152bb304eee65541e9ab8db /src/order_gui.cpp
parent7a2adef8594cb54b5ec00466117c7608d3619150 (diff)
downloadopenttd-b00e510140b4983d58f580fdca87368b1edb436a.tar.xz
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
Diffstat (limited to 'src/order_gui.cpp')
-rw-r--r--src/order_gui.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/order_gui.cpp b/src/order_gui.cpp
index a3a69d8a1..3f70a8c28 100644
--- a/src/order_gui.cpp
+++ b/src/order_gui.cpp
@@ -838,7 +838,7 @@ public:
if (_ctrl_pressed && sel < this->vehicle->GetNumOrders()) {
const Order *ord = GetVehicleOrder(this->vehicle, sel);
- TileIndex xy = 0;
+ TileIndex xy = INVALID_TILE;
switch (ord->GetType()) {
case OT_GOTO_STATION: xy = GetStation(ord->GetDestination())->xy ; break;
@@ -851,7 +851,7 @@ public:
break;
}
- if (xy != 0) ScrollMainWindowToTile(xy);
+ if (xy != INVALID_TILE) ScrollMainWindowToTile(xy);
return;
}