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authoralberth <alberth@openttd.org>2011-05-28 13:55:34 +0000
committeralberth <alberth@openttd.org>2011-05-28 13:55:34 +0000
commitf1cae9960f37b853e1abc0c02b6c31590cc86cb1 (patch)
treec7cbb2f604cfafa592aa0c8b263d14d1d7f5da3a /src/openttd.h
parent18382251923ac04007a59077f513184a3e66e5ec (diff)
downloadopenttd-f1cae9960f37b853e1abc0c02b6c31590cc86cb1.tar.xz
(svn r22512) -Add: Save heightmap.
Diffstat (limited to 'src/openttd.h')
-rw-r--r--src/openttd.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/openttd.h b/src/openttd.h
index e6a04d4bb..b98008493 100644
--- a/src/openttd.h
+++ b/src/openttd.h
@@ -27,9 +27,10 @@ enum SwitchMode {
SM_NEWGAME, ///< New Game --> 'Random game'.
SM_RESTARTGAME, ///< Restart --> 'Random game' with current settings.
SM_EDITOR, ///< Switch to scenario editor.
- SM_LOAD, ///< Load game, Play Scenario.
+ SM_LOAD_GAME, ///< Load game, Play Scenario.
SM_MENU, ///< Switch to game intro menu.
- SM_SAVE, ///< Save game.
+ SM_SAVE_GAME, ///< Save game.
+ SM_SAVE_HEIGHTMAP, ///< Save heightmap.
SM_GENRANDLAND, ///< Generate random land within scenario editor.
SM_LOAD_SCENARIO, ///< Load scenario from scenario editor.
SM_START_HEIGHTMAP, ///< Load a heightmap and start a new game from it.