diff options
author | Patric Stout <truebrain@openttd.org> | 2020-12-13 16:28:06 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-12-13 16:28:06 +0100 |
commit | c66bd18a1087d4b34d79faf68afb9ff8fea89be4 (patch) | |
tree | 8a6127387ff47514e586867238bfb3156140786a /src/openttd.h | |
parent | 40edc2863ccec78eac80ee2918188f1e1d605ce0 (diff) | |
download | openttd-c66bd18a1087d4b34d79faf68afb9ff8fea89be4.tar.xz |
Add: save openttd.cfg immediately on changing a setting (#8358)
Formally it was only done on exit. This means that if it crashes
changes in settings were not stored. This is often rather
frustrating. Additionally, targets (like emscripten) where people
are unlike to use "Exit Game", will never see their configuration
stored.
The drawback is that on every setting change there is some minor
I/O of writing the ini file to disk again.
Diffstat (limited to 'src/openttd.h')
-rw-r--r-- | src/openttd.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/openttd.h b/src/openttd.h index 664963a5d..61cff2456 100644 --- a/src/openttd.h +++ b/src/openttd.h @@ -51,6 +51,7 @@ enum DisplayOptions { extern GameMode _game_mode; extern SwitchMode _switch_mode; extern bool _exit_game; +extern bool _save_config; /** Modes of pausing we've got */ enum PauseMode : byte { |