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authorPatric Stout <truebrain@openttd.org>2021-01-08 16:23:07 +0100
committerPatric Stout <github@truebrain.nl>2021-01-11 20:11:08 +0100
commit760b0cdc114864e2987a1e9c2b8369cea603a04e (patch)
tree52766049cb804f51bb093e777237b58d231f13a4 /src/openttd.h
parentff89f5f4c6deff65fab5f08f32e6d2bb07c7a632 (diff)
downloadopenttd-760b0cdc114864e2987a1e9c2b8369cea603a04e.tar.xz
Change: change console command "restart" and add "reload"
The current "restart" command is now called "reload", as that is what it does. The old "restart" command is now called "restart", as that is what it did. As this has not been in any official release yet, this shouldn't harm any kitten.
Diffstat (limited to 'src/openttd.h')
-rw-r--r--src/openttd.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/openttd.h b/src/openttd.h
index 6568881c4..62651fe7f 100644
--- a/src/openttd.h
+++ b/src/openttd.h
@@ -25,6 +25,7 @@ enum SwitchMode {
SM_NONE,
SM_NEWGAME, ///< New Game --> 'Random game'.
SM_RESTARTGAME, ///< Restart --> 'Random game' with current settings.
+ SM_RELOADGAME, ///< Reload the savegame / scenario / heightmap you started the game with.
SM_EDITOR, ///< Switch to scenario editor.
SM_LOAD_GAME, ///< Load game, Play Scenario.
SM_MENU, ///< Switch to game intro menu.