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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/openttd.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/openttd.h')
-rw-r--r--src/openttd.h567
1 files changed, 567 insertions, 0 deletions
diff --git a/src/openttd.h b/src/openttd.h
new file mode 100644
index 000000000..912ae4d8d
--- /dev/null
+++ b/src/openttd.h
@@ -0,0 +1,567 @@
+/* $Id$ */
+/** @file openttd.h */
+
+#ifndef OPENTTD_H
+#define OPENTTD_H
+
+#ifndef VARDEF
+#define VARDEF extern
+#endif
+
+typedef struct Rect {
+ int left,top,right,bottom;
+} Rect;
+
+typedef struct Oblong {
+ int x, y;
+ int width, height;
+} Oblong;
+
+typedef struct BoundingRect {
+ int width;
+ int height;
+} BoundingRect;
+
+typedef struct Point {
+ int x,y;
+} Point;
+
+typedef struct Pair {
+ int a;
+ int b;
+} Pair;
+
+#include "map.h"
+#include "slope.h"
+
+// Forward declarations of structs.
+typedef struct Vehicle Vehicle;
+typedef struct Depot Depot;
+typedef struct Waypoint Waypoint;
+typedef struct Window Window;
+typedef struct Station Station;
+typedef struct ViewPort ViewPort;
+typedef struct Town Town;
+typedef struct NewsItem NewsItem;
+typedef struct Industry Industry;
+typedef struct DrawPixelInfo DrawPixelInfo;
+typedef byte PlayerID;
+typedef byte VehicleOrderID; ///< The index of an order within its current vehicle (not pool related)
+typedef byte CargoID;
+typedef byte LandscapeID;
+typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colortables
+typedef uint32 PalSpriteID; ///< The number of a sprite plus all the mapping bits and colortables
+typedef uint32 CursorID;
+typedef uint16 EngineID;
+typedef uint16 UnitID;
+typedef uint16 StringID;
+typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp)
+
+/* IDs used in Pools */
+typedef uint16 VehicleID;
+typedef uint16 StationID;
+typedef uint16 RoadStopID;
+typedef uint16 TownID;
+typedef uint16 IndustryID;
+typedef uint16 DepotID;
+typedef uint16 WaypointID;
+typedef uint16 OrderID;
+typedef uint16 SignID;
+typedef uint16 EngineRenewID;
+typedef uint16 DestinationID;
+
+/* DestinationID must be at least as large as every these below, because it can
+ * be any of them
+ */
+assert_compile(sizeof(DestinationID) == sizeof(DepotID));
+assert_compile(sizeof(DestinationID) == sizeof(WaypointID));
+assert_compile(sizeof(DestinationID) == sizeof(StationID));
+
+typedef uint32 WindowNumber;
+typedef byte WindowClass;
+
+enum {
+ INVALID_YEAR = -1,
+ INVALID_DATE = -1,
+};
+
+typedef int32 Year;
+typedef int32 Date;
+
+
+enum GameModes {
+ GM_MENU,
+ GM_NORMAL,
+ GM_EDITOR
+};
+
+enum SwitchModes {
+ SM_NONE = 0,
+ SM_NEWGAME = 1,
+ SM_EDITOR = 2,
+ SM_LOAD = 3,
+ SM_MENU = 4,
+ SM_SAVE = 5,
+ SM_GENRANDLAND = 6,
+ SM_LOAD_SCENARIO = 9,
+ SM_START_SCENARIO = 10,
+ SM_START_HEIGHTMAP = 11,
+ SM_LOAD_HEIGHTMAP = 12,
+};
+
+
+/* Modes for GenerateWorld */
+enum GenerateWorldModes {
+ GW_NEWGAME = 0, /* Generate a map for a new game */
+ GW_EMPTY = 1, /* Generate an empty map (sea-level) */
+ GW_RANDOM = 2, /* Generate a random map for SE */
+ GW_HEIGHTMAP = 3, /* Generate a newgame from a heightmap */
+};
+
+/* Modes for InitializeGame, those are _bits_! */
+enum InitializeGameModes {
+ IG_NONE = 0, /* Don't do anything special */
+ IG_DATE_RESET = 1, /* Reset the date when initializing a game */
+};
+
+
+typedef enum TransportTypes {
+ /* These constants are for now linked to the representation of bridges
+ * and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge.
+ * In an ideal world, these constants would be used everywhere when
+ * accessing tunnels and bridges. For now, you should just not change
+ * the values for road and rail.
+ */
+ TRANSPORT_RAIL = 0,
+ TRANSPORT_ROAD = 1,
+ TRANSPORT_WATER, // = 2
+ TRANSPORT_END,
+ INVALID_TRANSPORT = 0xff,
+} TransportType;
+
+typedef struct TileInfo {
+ uint x;
+ uint y;
+ Slope tileh;
+ TileIndex tile;
+ uint z;
+} TileInfo;
+
+
+/* Display Options */
+enum {
+ DO_SHOW_TOWN_NAMES = 1 << 0,
+ DO_SHOW_STATION_NAMES = 1 << 1,
+ DO_SHOW_SIGNS = 1 << 2,
+ DO_FULL_ANIMATION = 1 << 3,
+ DO_TRANS_BUILDINGS = 1 << 4,
+ DO_FULL_DETAIL = 1 << 5,
+ DO_WAYPOINTS = 1 << 6,
+ DO_TRANS_SIGNS = 1 << 7,
+};
+
+/* Landscape types */
+enum {
+ LT_NORMAL = 0,
+ LT_HILLY = 1,
+ LT_DESERT = 2,
+ LT_CANDY = 3,
+
+ NUM_LANDSCAPE = 4,
+};
+
+enum {
+ NUM_PRICES = 49,
+};
+
+typedef struct Prices {
+ int32 station_value;
+ int32 build_rail;
+ int32 build_road;
+ int32 build_signals;
+ int32 build_bridge;
+ int32 build_train_depot;
+ int32 build_road_depot;
+ int32 build_ship_depot;
+ int32 build_tunnel;
+ int32 train_station_track;
+ int32 train_station_length;
+ int32 build_airport;
+ int32 build_bus_station;
+ int32 build_truck_station;
+ int32 build_dock;
+ int32 build_railvehicle;
+ int32 build_railwagon;
+ int32 aircraft_base;
+ int32 roadveh_base;
+ int32 ship_base;
+ int32 build_trees;
+ int32 terraform;
+ int32 clear_1;
+ int32 purchase_land;
+ int32 clear_2;
+ int32 clear_3;
+ int32 remove_trees;
+ int32 remove_rail;
+ int32 remove_signals;
+ int32 clear_bridge;
+ int32 remove_train_depot;
+ int32 remove_road_depot;
+ int32 remove_ship_depot;
+ int32 clear_tunnel;
+ int32 clear_water;
+ int32 remove_rail_station;
+ int32 remove_airport;
+ int32 remove_bus_station;
+ int32 remove_truck_station;
+ int32 remove_dock;
+ int32 remove_house;
+ int32 remove_road;
+ int32 running_rail[3];
+ int32 aircraft_running;
+ int32 roadveh_running;
+ int32 ship_running;
+ int32 build_industry;
+} Prices;
+
+#define GAME_DIFFICULTY_NUM 18
+
+typedef struct GameDifficulty {
+ int max_no_competitors;
+ int competitor_start_time;
+ int number_towns;
+ int number_industries;
+ int max_loan;
+ int initial_interest;
+ int vehicle_costs;
+ int competitor_speed;
+ int competitor_intelligence; // no longer in use
+ int vehicle_breakdowns;
+ int subsidy_multiplier;
+ int construction_cost;
+ int terrain_type;
+ int quantity_sea_lakes;
+ int economy;
+ int line_reverse_mode;
+ int disasters;
+ int town_council_tolerance; // minimum required town ratings to be allowed to demolish stuff
+} GameDifficulty;
+
+enum {
+ // Temperate
+ CT_PASSENGERS = 0,
+ CT_COAL = 1,
+ CT_MAIL = 2,
+ CT_OIL = 3,
+ CT_LIVESTOCK = 4,
+ CT_GOODS = 5,
+ CT_GRAIN = 6,
+ CT_WOOD = 7,
+ CT_IRON_ORE = 8,
+ CT_STEEL = 9,
+ CT_VALUABLES = 10,
+ CT_FOOD = 11,
+
+ // Arctic
+ CT_WHEAT = 6,
+ CT_HILLY_UNUSED = 8,
+ CT_PAPER = 9,
+ CT_GOLD = 10,
+
+ // Tropic
+ CT_RUBBER = 1,
+ CT_FRUIT = 4,
+ CT_MAIZE = 6,
+ CT_COPPER_ORE = 8,
+ CT_WATER = 9,
+ CT_DIAMONDS = 10,
+
+ // Toyland
+ CT_SUGAR = 1,
+ CT_TOYS = 3,
+ CT_BATTERIES = 4,
+ CT_CANDY = 5,
+ CT_TOFFEE = 6,
+ CT_COLA = 7,
+ CT_COTTON_CANDY = 8,
+ CT_BUBBLES = 9,
+ CT_PLASTIC = 10,
+ CT_FIZZY_DRINKS = 11,
+
+ NUM_CARGO = 12,
+
+ CT_NO_REFIT = 0xFE,
+ CT_INVALID = 0xFF
+};
+
+typedef uint AcceptedCargo[NUM_CARGO];
+
+typedef struct TileDesc {
+ StringID str;
+ Owner owner;
+ Date build_date;
+ uint32 dparam[2];
+} TileDesc;
+
+typedef struct {
+ int32 left;
+ int32 top;
+ byte width_1, width_2;
+} ViewportSign;
+
+
+typedef void DrawTileProc(TileInfo *ti);
+typedef uint GetSlopeZProc(TileIndex tile, uint x, uint y);
+typedef int32 ClearTileProc(TileIndex tile, byte flags);
+typedef void GetAcceptedCargoProc(TileIndex tile, AcceptedCargo res);
+typedef void GetTileDescProc(TileIndex tile, TileDesc *td);
+/* GetTileTrackStatusProcs return a value that contains the possible tracks
+ * that can be taken on a given tile by a given transport. The return value is
+ * composed as follows: 0xaabbccdd. ccdd and aabb are bitmasks of trackdirs,
+ * where bit n corresponds to trackdir n. ccdd are the trackdirs that are
+ * present in the tile (1==present, 0==not present), aabb is the signal
+ * status, if applicable (0==green/no signal, 1==red, note that this is
+ * reversed from map3/2[tile] for railway signals).
+ *
+ * The result (let's call it ts) is often used as follows:
+ * tracks = (byte)(ts | ts >>8)
+ * This effectively converts the present part of the result (ccdd) to a
+ * track bitmask, which disregards directions. Normally, this is the same as just
+ * doing (byte)ts I think, although I am not really sure
+ *
+ * A trackdir is combination of a track and a dir, where the lower three bits
+ * are a track, the fourth bit is the direction. these give 12 (or 14)
+ * possible options: 0-5 and 8-13, so we need 14 bits for a trackdir bitmask
+ * above.
+ */
+typedef uint32 GetTileTrackStatusProc(TileIndex tile, TransportType mode);
+typedef void GetProducedCargoProc(TileIndex tile, CargoID *b);
+typedef void ClickTileProc(TileIndex tile);
+typedef void AnimateTileProc(TileIndex tile);
+typedef void TileLoopProc(TileIndex tile);
+typedef void ChangeTileOwnerProc(TileIndex tile, PlayerID old_player, PlayerID new_player);
+/* Return value has bit 0x2 set, when the vehicle enters a station. Then,
+ * result << 8 contains the id of the station entered. If the return value has
+ * bit 0x8 set, the vehicle could not and did not enter the tile. Are there
+ * other bits that can be set? */
+typedef uint32 VehicleEnterTileProc(Vehicle *v, TileIndex tile, int x, int y);
+typedef Slope GetSlopeTilehProc(TileIndex, Slope tileh);
+
+typedef struct {
+ DrawTileProc *draw_tile_proc;
+ GetSlopeZProc *get_slope_z_proc;
+ ClearTileProc *clear_tile_proc;
+ GetAcceptedCargoProc *get_accepted_cargo_proc;
+ GetTileDescProc *get_tile_desc_proc;
+ GetTileTrackStatusProc *get_tile_track_status_proc;
+ ClickTileProc *click_tile_proc;
+ AnimateTileProc *animate_tile_proc;
+ TileLoopProc *tile_loop_proc;
+ ChangeTileOwnerProc *change_tile_owner_proc;
+ GetProducedCargoProc *get_produced_cargo_proc;
+ VehicleEnterTileProc *vehicle_enter_tile_proc;
+ GetSlopeTilehProc *get_slope_tileh_proc;
+} TileTypeProcs;
+
+
+enum {
+ WC_MAIN_WINDOW,
+ WC_MAIN_TOOLBAR,
+ WC_STATUS_BAR,
+ WC_BUILD_TOOLBAR,
+ WC_NEWS_WINDOW,
+ WC_TOWN_DIRECTORY,
+ WC_STATION_LIST,
+ WC_TOWN_VIEW,
+ WC_SMALLMAP,
+ WC_TRAINS_LIST,
+ WC_ROADVEH_LIST,
+ WC_SHIPS_LIST,
+ WC_AIRCRAFT_LIST,
+ WC_VEHICLE_VIEW,
+ WC_VEHICLE_DETAILS,
+ WC_VEHICLE_REFIT,
+ WC_VEHICLE_ORDERS,
+ WC_STATION_VIEW,
+ WC_VEHICLE_DEPOT,
+ WC_BUILD_VEHICLE,
+ WC_BUILD_BRIDGE,
+ WC_ERRMSG,
+ WC_BUILD_STATION,
+ WC_BUS_STATION,
+ WC_TRUCK_STATION,
+ WC_BUILD_DEPOT,
+ WC_COMPANY,
+ WC_FINANCES,
+ WC_PLAYER_COLOR,
+ WC_QUERY_STRING,
+ WC_SAVELOAD,
+ WC_SELECT_GAME,
+ WC_TOOLBAR_MENU,
+ WC_INCOME_GRAPH,
+ WC_OPERATING_PROFIT,
+ WC_TOOLTIPS,
+ WC_INDUSTRY_VIEW,
+ WC_PLAYER_FACE,
+ WC_LAND_INFO,
+ WC_TOWN_AUTHORITY,
+ WC_SUBSIDIES_LIST,
+ WC_GRAPH_LEGEND,
+ WC_DELIVERED_CARGO,
+ WC_PERFORMANCE_HISTORY,
+ WC_COMPANY_VALUE,
+ WC_COMPANY_LEAGUE,
+ WC_BUY_COMPANY,
+ WC_PAYMENT_RATES,
+ WC_ENGINE_PREVIEW,
+ WC_MUSIC_WINDOW,
+ WC_MUSIC_TRACK_SELECTION,
+ WC_SCEN_LAND_GEN,
+ WC_SCEN_TOWN_GEN,
+ WC_SCEN_INDUSTRY,
+ WC_SCEN_BUILD_ROAD,
+ WC_BUILD_TREES,
+ WC_SEND_NETWORK_MSG,
+ WC_DROPDOWN_MENU,
+ WC_BUILD_INDUSTRY,
+ WC_GAME_OPTIONS,
+ WC_NETWORK_WINDOW,
+ WC_INDUSTRY_DIRECTORY,
+ WC_MESSAGE_HISTORY,
+ WC_CHEATS,
+ WC_PERFORMANCE_DETAIL,
+ WC_CONSOLE,
+ WC_EXTRA_VIEW_PORT,
+ WC_CLIENT_LIST,
+ WC_NETWORK_STATUS_WINDOW,
+ WC_CUSTOM_CURRENCY,
+ WC_REPLACE_VEHICLE,
+ WC_HIGHSCORE,
+ WC_ENDSCREEN,
+ WC_SIGN_LIST,
+ WC_GENERATE_LANDSCAPE,
+ WC_GENERATE_PROGRESS_WINDOW,
+ WC_CONFIRM_POPUP_QUERY,
+};
+
+
+enum {
+ EXPENSES_CONSTRUCTION = 0,
+ EXPENSES_NEW_VEHICLES = 1,
+ EXPENSES_TRAIN_RUN = 2,
+ EXPENSES_ROADVEH_RUN = 3,
+ EXPENSES_AIRCRAFT_RUN = 4,
+ EXPENSES_SHIP_RUN = 5,
+ EXPENSES_PROPERTY = 6,
+ EXPENSES_TRAIN_INC = 7,
+ EXPENSES_ROADVEH_INC = 8,
+ EXPENSES_AIRCRAFT_INC = 9,
+ EXPENSES_SHIP_INC = 10,
+ EXPENSES_LOAN_INT = 11,
+ EXPENSES_OTHER = 12,
+};
+
+enum {
+ MAX_LANG = 64,
+};
+
+// special string constants
+enum SpecialStrings {
+
+ // special strings for town names. the town name is generated dynamically on request.
+ SPECSTR_TOWNNAME_START = 0x20C0,
+ SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
+ SPECSTR_TOWNNAME_FRENCH,
+ SPECSTR_TOWNNAME_GERMAN,
+ SPECSTR_TOWNNAME_AMERICAN,
+ SPECSTR_TOWNNAME_LATIN,
+ SPECSTR_TOWNNAME_SILLY,
+ SPECSTR_TOWNNAME_SWEDISH,
+ SPECSTR_TOWNNAME_DUTCH,
+ SPECSTR_TOWNNAME_FINNISH,
+ SPECSTR_TOWNNAME_POLISH,
+ SPECSTR_TOWNNAME_SLOVAKISH,
+ SPECSTR_TOWNNAME_NORWEGIAN,
+ SPECSTR_TOWNNAME_HUNGARIAN,
+ SPECSTR_TOWNNAME_AUSTRIAN,
+ SPECSTR_TOWNNAME_ROMANIAN,
+ SPECSTR_TOWNNAME_CZECH,
+ SPECSTR_TOWNNAME_SWISS,
+ SPECSTR_TOWNNAME_DANISH,
+ SPECSTR_TOWNNAME_TURKISH,
+ SPECSTR_TOWNNAME_ITALIAN,
+ SPECSTR_TOWNNAME_CATALAN,
+ SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN,
+
+ // special strings for player names on the form "TownName transport".
+ SPECSTR_PLAYERNAME_START = 0x70EA,
+ SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
+ SPECSTR_PLAYERNAME_FRENCH,
+ SPECSTR_PLAYERNAME_GERMAN,
+ SPECSTR_PLAYERNAME_AMERICAN,
+ SPECSTR_PLAYERNAME_LATIN,
+ SPECSTR_PLAYERNAME_SILLY,
+ SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY,
+
+ SPECSTR_ANDCO_NAME = 0x70E6,
+ SPECSTR_PRESIDENT_NAME = 0x70E7,
+ SPECSTR_SONGNAME = 0x70E8,
+
+ // reserve MAX_LANG strings for the *.lng files
+ SPECSTR_LANGUAGE_START = 0x7100,
+ SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1,
+
+ // reserve 32 strings for various screen resolutions
+ SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1,
+ SPECSTR_RESOLUTION_END = SPECSTR_RESOLUTION_START + 0x1F,
+
+ // reserve 32 strings for screenshot formats
+ SPECSTR_SCREENSHOT_START = SPECSTR_RESOLUTION_END + 1,
+ SPECSTR_SCREENSHOT_END = SPECSTR_SCREENSHOT_START + 0x1F,
+
+ // Used to implement SetDParamStr
+ STR_SPEC_DYNSTRING = 0xF800,
+ STR_SPEC_USERSTRING = 0xF808,
+};
+
+typedef void PlaceProc(TileIndex tile);
+
+enum {
+ SORT_ASCENDING = 0,
+ SORT_DESCENDING = 1,
+ SORT_BY_DATE = 0,
+ SORT_BY_NAME = 2
+};
+
+VARDEF byte _savegame_sort_order;
+
+#define INVALID_STRING_ID 0xFFFF
+
+enum {
+ MAX_SCREEN_WIDTH = 2048,
+ MAX_SCREEN_HEIGHT = 1200,
+};
+
+/* In certain windows you navigate with the arrow keys. Do not scroll the
+ * gameview when here. Bitencoded variable that only allows scrolling if all
+ * elements are zero */
+enum {
+ SCROLL_CON = 0,
+ SCROLL_EDIT = 1,
+ SCROLL_SAVE = 2,
+ SCROLL_CHAT = 4,
+};
+VARDEF byte _no_scroll;
+
+/** To have a concurrently running thread interface with the main program, use
+ * the OTTD_SendThreadMessage() function. Actions to perform upon the message are handled
+ * in the ProcessSentMessage() function */
+typedef enum ThreadMsgs {
+ MSG_OTTD_NO_MESSAGE,
+ MSG_OTTD_SAVETHREAD_DONE,
+ MSG_OTTD_SAVETHREAD_ERROR,
+} ThreadMsg;
+
+void OTTD_SendThreadMessage(ThreadMsg msg);
+
+#endif /* OPENTTD_H */