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authorrubidium <rubidium@openttd.org>2008-05-29 11:13:11 +0000
committerrubidium <rubidium@openttd.org>2008-05-29 11:13:11 +0000
commit22d7b252968f5ffecb15817051c2837a97563aa9 (patch)
treea33e06e83fac9f119628ba46239c00d64af51b3c /src/openttd.h
parentf2869bb7db1cd475817ca71e3449e827748f00aa (diff)
downloadopenttd-22d7b252968f5ffecb15817051c2837a97563aa9.tar.xz
(svn r13322) -Codechange: _no_scroll belongs more with the window code.
Diffstat (limited to 'src/openttd.h')
-rw-r--r--src/openttd.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/openttd.h b/src/openttd.h
index a603a62e8..7f61ca62e 100644
--- a/src/openttd.h
+++ b/src/openttd.h
@@ -39,17 +39,6 @@ enum {
DO_WAYPOINTS = 6,
};
-/* In certain windows you navigate with the arrow keys. Do not scroll the
- * gameview when here. Bitencoded variable that only allows scrolling if all
- * elements are zero */
-enum {
- SCROLL_CON = 0,
- SCROLL_EDIT = 1,
- SCROLL_SAVE = 2,
- SCROLL_CHAT = 4,
-};
-extern byte _no_scroll;
-
extern byte _game_mode;
extern bool _exit_game;
extern int8 _pause_game;