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authorrubidium <rubidium@openttd.org>2008-04-19 10:18:38 +0000
committerrubidium <rubidium@openttd.org>2008-04-19 10:18:38 +0000
commit161b58863144b9677ce8d8cdce0f23be33ddab49 (patch)
tree4be252134284abf1ac2d62c17a3d71b160a34a2d /src/openttd.h
parente0722751c6515dadfba4944ed35f3fa6f6bcd751 (diff)
downloadopenttd-161b58863144b9677ce8d8cdce0f23be33ddab49.tar.xz
(svn r12784) -Codechange: handle the asynchronious save 'handlers' in saveload.cpp instead of openttd.cpp.
Diffstat (limited to 'src/openttd.h')
-rw-r--r--src/openttd.h12
1 files changed, 1 insertions, 11 deletions
diff --git a/src/openttd.h b/src/openttd.h
index f860aba3e..1be4e6707 100644
--- a/src/openttd.h
+++ b/src/openttd.h
@@ -1,4 +1,5 @@
/* $Id$ */
+
/** @file openttd.h */
#ifndef OPENTTD_H
@@ -108,17 +109,6 @@ enum {
};
extern byte _no_scroll;
-/** To have a concurrently running thread interface with the main program, use
- * the OTTD_SendThreadMessage() function. Actions to perform upon the message are handled
- * in the ProcessSentMessage() function */
-enum ThreadMsg {
- MSG_OTTD_NO_MESSAGE,
- MSG_OTTD_SAVETHREAD_DONE,
- MSG_OTTD_SAVETHREAD_ERROR,
-};
-
-void OTTD_SendThreadMessage(ThreadMsg msg);
-
extern byte _game_mode;
extern bool _exit_game;
extern int8 _pause_game;