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authorPeter Nelson <peter1138@openttd.org>2018-05-10 21:49:52 +0100
committerPeterN <peter@fuzzle.org>2019-01-11 11:56:21 +0000
commitead9c9eab5d206cb13eb169e392e1291e767efaf (patch)
tree862e3bf0d8f3c16e394abf010f447fcf6d3820c6 /src/openttd.cpp
parent15320a37b9255f28b5e66404b33e6fb0f1f05e9e (diff)
downloadopenttd-ead9c9eab5d206cb13eb169e392e1291e767efaf.tar.xz
Change: Switch various window timers to real time instead of game ticks.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index fdde19140..0e0b4188a 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1473,10 +1473,6 @@ void GameLoop()
IncreaseSpriteLRU();
InteractiveRandom();
- extern int _caret_timer;
- _caret_timer += 3;
- CursorTick();
-
#ifdef ENABLE_NETWORK
/* Check for UDP stuff */
if (_network_available) NetworkBackgroundLoop();
@@ -1493,13 +1489,6 @@ void GameLoop()
/* Singleplayer */
StateGameLoop();
}
-
- /* Check chat messages roughly once a second. */
- static uint check_message = 0;
- if (++check_message > 1000 / MILLISECONDS_PER_TICK) {
- check_message = 0;
- NetworkChatMessageLoop();
- }
#else
StateGameLoop();
#endif /* ENABLE_NETWORK */