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authorrubidium <rubidium@openttd.org>2008-12-26 18:24:05 +0000
committerrubidium <rubidium@openttd.org>2008-12-26 18:24:05 +0000
commita8cb9fa2f569ce8d6272d6a1887b17c99984a036 (patch)
tree55f6256b6da03440a89a3e0cb2c789c9e4079b40 /src/openttd.cpp
parent419f6e099f3b32a8b1f988dd7c912754589bf6d5 (diff)
downloadopenttd-a8cb9fa2f569ce8d6272d6a1887b17c99984a036.tar.xz
(svn r14744) -Fix [FS#2474]: don't tell loading a savegame failed in two distinct ways.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp25
1 files changed, 10 insertions, 15 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 3cbe953b3..b658e8944 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -799,9 +799,8 @@ static void StartScenario()
/* invalid type */
if (_file_to_saveload.mode == SL_INVALID) {
DEBUG(sl, 0, "Savegame is obsolete or invalid format: '%s'", _file_to_saveload.name);
- SetDParam(0, STR_JUST_RAW_STRING);
- SetDParamStr(1, GetSaveLoadErrorString());
- ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0);
+ SetDParamStr(0, GetSaveLoadErrorString());
+ ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
_game_mode = GM_MENU;
return;
}
@@ -816,9 +815,8 @@ static void StartScenario()
/* Load game */
if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, SCENARIO_DIR) != SL_OK) {
LoadIntroGame();
- SetDParam(0, STR_JUST_RAW_STRING);
- SetDParamStr(1, GetSaveLoadErrorString());
- ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0);
+ SetDParamStr(0, GetSaveLoadErrorString());
+ ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
}
_settings_game.difficulty = _settings_newgame.difficulty;
@@ -929,9 +927,8 @@ void SwitchMode(int new_mode)
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
LoadIntroGame();
- SetDParam(0, STR_JUST_RAW_STRING);
- SetDParamStr(1, GetSaveLoadErrorString());
- ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0);
+ SetDParamStr(0, GetSaveLoadErrorString());
+ ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
} else {
if (_saveload_mode == SLD_LOAD_SCENARIO) {
StartupEngines();
@@ -971,9 +968,8 @@ void SwitchMode(int new_mode)
SetLocalCompany(OWNER_NONE);
_settings_newgame.game_creation.starting_year = _cur_year;
} else {
- SetDParam(0, STR_JUST_RAW_STRING);
- SetDParamStr(1, GetSaveLoadErrorString());
- ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0);
+ SetDParamStr(0, GetSaveLoadErrorString());
+ ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
}
break;
}
@@ -986,9 +982,8 @@ void SwitchMode(int new_mode)
/* Make network saved games on pause compatible to singleplayer */
if (_networking && _pause_game == 1) _pause_game = 2;
if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
- SetDParam(0, STR_JUST_RAW_STRING);
- SetDParamStr(1, GetSaveLoadErrorString());
- ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0);
+ SetDParamStr(0, GetSaveLoadErrorString());
+ ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
} else {
DeleteWindowById(WC_SAVELOAD, 0);
}