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authoralberth <alberth@openttd.org>2016-09-04 16:06:50 +0000
committeralberth <alberth@openttd.org>2016-09-04 16:06:50 +0000
commit0adfb1ac6f8fa99ede48daaebd5fc4184c9797e3 (patch)
tree281a80ddd52788410aba4b4c73aa4f80523e2d1b /src/openttd.cpp
parent4001f6215e5d1e56aba121c226fb7e824a170f21 (diff)
downloadopenttd-0adfb1ac6f8fa99ede48daaebd5fc4184c9797e3.tar.xz
(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index f00ce74c3..58f011b08 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -328,7 +328,7 @@ static void LoadIntroGame(bool load_newgrfs = true)
SetupColoursAndInitialWindow();
/* Load the default opening screen savegame */
- if (SaveOrLoad("opntitle.dat", FOP_LOAD, DFT_GAME_FILE, BASESET_DIR) != SL_OK) {
+ if (SaveOrLoad("opntitle.dat", SLO_LOAD, DFT_GAME_FILE, BASESET_DIR) != SL_OK) {
GenerateWorld(GWM_EMPTY, 64, 64); // if failed loading, make empty world.
WaitTillGeneratedWorld();
SetLocalCompany(COMPANY_SPECTATOR);
@@ -621,12 +621,12 @@ int openttd_main(int argc, char *argv[])
_file_to_saveload.SetName(mgo.opt);
bool is_scenario = _switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO;
_switch_mode = is_scenario ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
- _file_to_saveload.SetMode(FOP_LOAD, is_scenario ? FT_SCENARIO : FT_SAVEGAME, DFT_GAME_FILE);
+ _file_to_saveload.SetMode(SLO_LOAD, is_scenario ? FT_SCENARIO : FT_SAVEGAME, DFT_GAME_FILE);
/* if the file doesn't exist or it is not a valid savegame, let the saveload code show an error */
const char *t = strrchr(_file_to_saveload.name, '.');
if (t != NULL) {
- FiosType ft = FiosGetSavegameListCallback(FOP_LOAD, _file_to_saveload.name, t, NULL, NULL);
+ FiosType ft = FiosGetSavegameListCallback(SLO_LOAD, _file_to_saveload.name, t, NULL, NULL);
if (ft != FIOS_TYPE_INVALID) _file_to_saveload.SetMode(ft);
}
@@ -648,10 +648,10 @@ int openttd_main(int argc, char *argv[])
char title[80];
title[0] = '\0';
- FiosGetSavegameListCallback(FOP_LOAD, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
+ FiosGetSavegameListCallback(SLO_LOAD, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
_load_check_data.Clear();
- SaveOrLoadResult res = SaveOrLoad(mgo.opt, FOP_CHECK, DFT_GAME_FILE, SAVE_DIR, false);
+ SaveOrLoadResult res = SaveOrLoad(mgo.opt, SLO_CHECK, DFT_GAME_FILE, SAVE_DIR, false);
if (res != SL_OK || _load_check_data.HasErrors()) {
fprintf(stderr, "Failed to open savegame\n");
if (_load_check_data.HasErrors()) {
@@ -998,9 +998,9 @@ static void MakeNewEditorWorld()
* @param subdir default directory to look for filename, set to 0 if not needed
* @param lf Load filter to use, if NULL: use filename + subdir.
*/
-bool SafeLoad(const char *filename, FileOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
+bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
{
- assert(fop == FOP_LOAD);
+ assert(fop == SLO_LOAD);
assert(dft == DFT_GAME_FILE || (lf == NULL && dft == DFT_OLD_GAME_FILE));
GameMode ogm = _game_mode;
@@ -1158,7 +1158,7 @@ void SwitchToMode(SwitchMode new_mode)
case SM_SAVE_GAME: // Save game.
/* Make network saved games on pause compatible to singleplayer */
- if (SaveOrLoad(_file_to_saveload.name, FOP_SAVE, DFT_GAME_FILE, NO_DIRECTORY) != SL_OK) {
+ if (SaveOrLoad(_file_to_saveload.name, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY) != SL_OK) {
SetDParamStr(0, GetSaveLoadErrorString());
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
} else {
@@ -1369,7 +1369,7 @@ void StateGameLoop()
/* Save the desync savegame if needed. */
char name[MAX_PATH];
seprintf(name, lastof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
- SaveOrLoad(name, FOP_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false);
+ SaveOrLoad(name, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false);
}
CheckCaches();
@@ -1426,7 +1426,7 @@ static void DoAutosave()
}
DEBUG(sl, 2, "Autosaving to '%s'", buf);
- if (SaveOrLoad(buf, FOP_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR) != SL_OK) {
+ if (SaveOrLoad(buf, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR) != SL_OK) {
ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
}
}