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author | rubidium <rubidium@openttd.org> | 2012-01-04 22:08:43 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2012-01-04 22:08:43 +0000 |
commit | 531e501b5a9b255c9694b62228baa8c962bf4c60 (patch) | |
tree | aaf78f62ca555cb07f0c0417a9f6c9bb492bc784 /src/openttd.cpp | |
parent | b80fb93b1b5ff5cbe495ddd3d1c7d95fe12d4ef2 (diff) | |
download | openttd-531e501b5a9b255c9694b62228baa8c962bf4c60.tar.xz |
(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index f9c74cd1c..e892ebd5d 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1348,7 +1348,7 @@ void GameLoop() if (_game_mode == GM_BOOTSTRAP) { #ifdef ENABLE_NETWORK /* Check for UDP stuff */ - if (_network_available) NetworkUDPGameLoop(); + if (_network_available) NetworkBackgroundLoop(); #endif InputLoop(); return; @@ -1378,7 +1378,7 @@ void GameLoop() #ifdef ENABLE_NETWORK /* Check for UDP stuff */ - if (_network_available) NetworkUDPGameLoop(); + if (_network_available) NetworkBackgroundLoop(); if (_networking && !HasModalProgress()) { /* Multiplayer */ |