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author | rubidium <rubidium@openttd.org> | 2007-04-20 08:00:30 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-04-20 08:00:30 +0000 |
commit | fdf86bb4a2682eca65d6eefe89c7023cd91d7630 (patch) | |
tree | e4ded69f86472e9bdd57f0fb69b501f675b34a9a /src/openttd.cpp | |
parent | a8350e5fdf4e11599bfadfed80775aa6639b1322 (diff) | |
download | openttd-fdf86bb4a2682eca65d6eefe89c7023cd91d7630.tar.xz |
(svn r9683) -Fix [FS#423]: improved loading does not use a huge amount of processing power anymore when having a lot of trains.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index 7d342a3de..b5a8b385f 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1926,6 +1926,18 @@ bool AfterLoadGame() } } + if (CheckSavegameVersion(57)) { + Vehicle *v; + /* Added a FIFO queue of vehicles loading at stations */ + FOR_ALL_VEHICLES(v) { + if ((v->type != VEH_TRAIN || IsFrontEngine(v)) && // for all locs + !(v->vehstatus & (VS_STOPPED | VS_CRASHED)) && // not stopped or crashed + v->current_order.type == OT_LOADING) { // loading + GetStation(v->last_station_visited)->loading_vehicles.push_back(v); + } + } + } + return true; } |