From fdf86bb4a2682eca65d6eefe89c7023cd91d7630 Mon Sep 17 00:00:00 2001 From: rubidium Date: Fri, 20 Apr 2007 08:00:30 +0000 Subject: (svn r9683) -Fix [FS#423]: improved loading does not use a huge amount of processing power anymore when having a lot of trains. --- src/openttd.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) (limited to 'src/openttd.cpp') diff --git a/src/openttd.cpp b/src/openttd.cpp index 7d342a3de..b5a8b385f 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1926,6 +1926,18 @@ bool AfterLoadGame() } } + if (CheckSavegameVersion(57)) { + Vehicle *v; + /* Added a FIFO queue of vehicles loading at stations */ + FOR_ALL_VEHICLES(v) { + if ((v->type != VEH_TRAIN || IsFrontEngine(v)) && // for all locs + !(v->vehstatus & (VS_STOPPED | VS_CRASHED)) && // not stopped or crashed + v->current_order.type == OT_LOADING) { // loading + GetStation(v->last_station_visited)->loading_vehicles.push_back(v); + } + } + } + return true; } -- cgit v1.2.3-54-g00ecf