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authorrubidium <rubidium@openttd.org>2007-08-30 13:09:44 +0000
committerrubidium <rubidium@openttd.org>2007-08-30 13:09:44 +0000
commit9b65bc430cc4e59cba2e7ad09c2fcc0448e22781 (patch)
tree6e679af8466e541ec086d1aba2cb7f6f89e4ad69 /src/oldloader.cpp
parentcb7eaff3534c1d18c9c8bc06be04ceb437d97765 (diff)
downloadopenttd-9b65bc430cc4e59cba2e7ad09c2fcc0448e22781.tar.xz
(svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct.
Diffstat (limited to 'src/oldloader.cpp')
-rw-r--r--src/oldloader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/oldloader.cpp b/src/oldloader.cpp
index 5eba924ca..b43011cf4 100644
--- a/src/oldloader.cpp
+++ b/src/oldloader.cpp
@@ -1206,7 +1206,7 @@ static bool LoadOldVehicle(LoadgameState *ls, int num)
default: v->spritenum >>= 1; break;
}
- if (_old_next_ptr != 0xFFFF) v->next = GetVehicle(_old_next_ptr);
+ if (_old_next_ptr != 0xFFFF) v->SetNext(GetVehicle(_old_next_ptr));
v->string_id = RemapOldStringID(_old_string_id);