From 9b65bc430cc4e59cba2e7ad09c2fcc0448e22781 Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 30 Aug 2007 13:09:44 +0000 Subject: (svn r11004) -Codechange: some reworks of the saveload mechanism to be able to save and load private and protected variables in the vehicle struct. --- src/oldloader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/oldloader.cpp') diff --git a/src/oldloader.cpp b/src/oldloader.cpp index 5eba924ca..b43011cf4 100644 --- a/src/oldloader.cpp +++ b/src/oldloader.cpp @@ -1206,7 +1206,7 @@ static bool LoadOldVehicle(LoadgameState *ls, int num) default: v->spritenum >>= 1; break; } - if (_old_next_ptr != 0xFFFF) v->next = GetVehicle(_old_next_ptr); + if (_old_next_ptr != 0xFFFF) v->SetNext(GetVehicle(_old_next_ptr)); v->string_id = RemapOldStringID(_old_string_id); -- cgit v1.2.3-54-g00ecf