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authorSamuXarick <43006711+SamuXarick@users.noreply.github.com>2021-02-19 15:06:00 +0000
committerCharles Pigott <charlespigott@googlemail.com>2021-02-20 17:59:04 +0000
commitcb95b1d2e7cac8ec0e9abbf773ee1c08300103c9 (patch)
treef760208851d8d1996d02d756c67031317e4ed749 /src/object_gui.cpp
parent058f13bdf9b161b616bded9e7c6bf831e886ebcc (diff)
downloadopenttd-cb95b1d2e7cac8ec0e9abbf773ee1c08300103c9.tar.xz
Codechange: Apply coding style
Diffstat (limited to 'src/object_gui.cpp')
-rw-r--r--src/object_gui.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/object_gui.cpp b/src/object_gui.cpp
index bab951303..5f9f205b6 100644
--- a/src/object_gui.cpp
+++ b/src/object_gui.cpp
@@ -42,7 +42,7 @@ class BuildObjectWindow : public Window {
int line_height; ///< The height of a single line.
int info_height; ///< The height of the info box.
- Scrollbar* vscroll; ///< The scrollbar.
+ Scrollbar *vscroll; ///< The scrollbar.
static Listing last_sorting; ///< Default sorting of #GUIObjectClassList.
static Filtering last_filtering; ///< Default filtering of #GUIObjectClassList.
@@ -114,7 +114,7 @@ public:
ResetObjectToPlace();
- this->vscroll->SetCount((int) this->object_classes.size());
+ this->vscroll->SetCount((int)this->object_classes.size());
EnsureSelectedObjectClassIsVisible();
@@ -122,7 +122,7 @@ public:
}
/** Sort object classes by class name. */
- static bool NameSorter(const ObjectClass *const& a, const ObjectClass *const& b)
+ static bool NameSorter(const ObjectClass * const &a, const ObjectClass * const &b)
{
char buffer_a[DRAW_STRING_BUFFER];
GetString(buffer_a, a->name, lastof(buffer_a));
@@ -134,7 +134,7 @@ public:
}
/** Filter object classes by class name. */
- static bool CDECL TagNameFilter(const ObjectClass *const* oc, StringFilter& filter)
+ static bool CDECL TagNameFilter(const ObjectClass * const *oc, StringFilter &filter)
{
char buffer[DRAW_STRING_BUFFER];
GetString(buffer, (*oc)->name, lastof(buffer));
@@ -180,7 +180,7 @@ public:
* result of starting a new game without the corresponding NewGRF. */
bool available = false;
for (uint i = 0; ObjectClass::GetClassCount(); ++i) {
- ObjectClass* objclass = ObjectClass::Get((ObjectClassID)i);
+ ObjectClass *objclass = ObjectClass::Get((ObjectClassID)i);
if (objclass == _selected_object_class) {
available = true;
break;
@@ -588,11 +588,11 @@ public:
Listing BuildObjectWindow::last_sorting = { false, 0 };
Filtering BuildObjectWindow::last_filtering = { false, 0 };
-BuildObjectWindow::GUIObjectClassList::SortFunction* const BuildObjectWindow::sorter_funcs[] = {
+BuildObjectWindow::GUIObjectClassList::SortFunction * const BuildObjectWindow::sorter_funcs[] = {
&NameSorter,
};
-BuildObjectWindow::GUIObjectClassList::FilterFunction* const BuildObjectWindow::filter_funcs[] = {
+BuildObjectWindow::GUIObjectClassList::FilterFunction * const BuildObjectWindow::filter_funcs[] = {
&TagNameFilter,
};