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authorfrosch <frosch@openttd.org>2013-06-30 14:39:09 +0000
committerfrosch <frosch@openttd.org>2013-06-30 14:39:09 +0000
commitc1bf3122ad2ae2fd4d8f2bf835fbf9ab21b8caf4 (patch)
tree9d78b98ebb80cf3529b382d837a6606aca731839 /src/object_gui.cpp
parentf128c615951211457dd04bec4c3125f8259e2827 (diff)
downloadopenttd-c1bf3122ad2ae2fd4d8f2bf835fbf9ab21b8caf4.tar.xz
(svn r25543) -Cleanup: Make the bridge and object picker not restore their previous size, but the previously saved size.
Diffstat (limited to 'src/object_gui.cpp')
-rw-r--r--src/object_gui.cpp23
1 files changed, 0 insertions, 23 deletions
diff --git a/src/object_gui.cpp b/src/object_gui.cpp
index 4efca0eaa..f0b3eabe6 100644
--- a/src/object_gui.cpp
+++ b/src/object_gui.cpp
@@ -26,8 +26,6 @@
static ObjectClassID _selected_object_class; ///< the currently visible object class
static int _selected_object_index; ///< the index of the selected object in the current class or -1
static uint8 _selected_object_view; ///< the view of the selected object
-static uint _matrix_col_count; ///< Number of columns of the object type matrix
-static uint _list_row_count; ///< Number of rows of the object class list
/** The window used for building objects. */
class BuildObjectWindow : public PickerWindowBase {
@@ -93,27 +91,6 @@ public:
assert(ObjectClass::Get(_selected_object_class)->GetUISpecCount() > 0); // object GUI should be disables elsewise
this->EnsureSelectedObjectClassIsVisible();
this->GetWidget<NWidgetMatrix>(WID_BO_OBJECT_MATRIX)->SetCount(4);
-
- /* If needed restore the window previous size with the stored values.*/
- uint default_num_cols = this->GetMatrixColumnCount();
- uint default_num_rows = this->vscroll->GetCapacity();
- int delta_x = (_matrix_col_count > default_num_cols) ? (_matrix_col_count - default_num_cols) * this->resize.step_width : 0;
- int delta_y = (_list_row_count > default_num_rows) ? (_list_row_count - default_num_rows) * this->resize.step_height : 0;
- if (delta_x > 0 || delta_y > 0) {
- ResizeWindow(this, delta_x, delta_y, false);
- /* The window may be linked to the toolbars, thus positioned at the left-bottom of the toolbars.
- * If the resized window is wider than the toolbars, its position need te be adjusted to ensure all
- * matrix columns are visible. */
- this->FindWindowPlacementAndResize(this->width, this->height);
- }
- }
-
- virtual ~BuildObjectWindow()
- {
- /* Store the number of columns of the object type matrix and the number of rows of the object class list
- * to restore them on the next window invocation. */
- _matrix_col_count = this->GetMatrixColumnCount();
- _list_row_count = this->vscroll->GetCapacity();
}
virtual void SetStringParameters(int widget) const