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authorfrosch <frosch@openttd.org>2013-09-02 18:37:44 +0000
committerfrosch <frosch@openttd.org>2013-09-02 18:37:44 +0000
commit938ae194a5ad952d10c14c7de354f6f051fef6f9 (patch)
treed5b68495892c83d27118bce56315a719d2fdec59 /src/object_cmd.cpp
parente695080caf17e93997eb695970afde316edd5e91 (diff)
downloadopenttd-938ae194a5ad952d10c14c7de354f6f051fef6f9.tar.xz
(svn r25753) -Fix [FS#5725] (r25557): If old savegames contain bridges over owned land, keep on drawing the bridges nevertheless.
Diffstat (limited to 'src/object_cmd.cpp')
-rw-r--r--src/object_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp
index 9ba2ba83c..431e9fe05 100644
--- a/src/object_cmd.cpp
+++ b/src/object_cmd.cpp
@@ -391,7 +391,7 @@ static void DrawTile_Object(TileInfo *ti)
DrawNewObjectTile(ti, spec);
}
- if (spec->flags & OBJECT_FLAG_ALLOW_UNDER_BRIDGE) DrawBridgeMiddle(ti);
+ DrawBridgeMiddle(ti);
}
static int GetSlopePixelZ_Object(TileIndex tile, uint x, uint y)