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authorrubidium <rubidium@openttd.org>2008-06-01 10:11:31 +0000
committerrubidium <rubidium@openttd.org>2008-06-01 10:11:31 +0000
commit92c80dab4c507d145ebf77a6d334ef5392b3a56a (patch)
tree04ef202776f5c523135cde7c3b3118fefad3c5f4 /src/news_type.h
parentd19c347fd07f1a1c5d460eec7f29cdb465772b3c (diff)
downloadopenttd-92c80dab4c507d145ebf77a6d334ef5392b3a56a.tar.xz
(svn r13349) -Codechange: remove a pointless flag; the flag is set before calling a function and is then reset in the function without ever reading it. Patch by Cirdan.
Diffstat (limited to 'src/news_type.h')
-rw-r--r--src/news_type.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/news_type.h b/src/news_type.h
index 59fbc2c2a..b00115e39 100644
--- a/src/news_type.h
+++ b/src/news_type.h
@@ -74,7 +74,6 @@ enum NewsFlag {
NF_VIEWPORT = (1 << 1), ///< Does the news message have a viewport? (ingame picture of happening)
NF_TILE = (1 << 2), ///< When clicked on the news message scroll to a given tile? Tile is in data_a
NF_VEHICLE = (1 << 3), ///< When clicked on the message scroll to the vehicle? VehicleID is in data_a
- NF_FORCE_BIG = (1 << 4), ///< Force the appearance of a news message if it has already been shown (internal)
NF_INCOLOR = (1 << 5), ///< Show the newsmessage in colour, otherwise it defaults to black & white
NF_TILE2 = (1 << 6), ///< There is a second tile to scroll to; tile is in data_b
};