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authorrubidium <rubidium@openttd.org>2007-03-07 11:47:46 +0000
committerrubidium <rubidium@openttd.org>2007-03-07 11:47:46 +0000
commit4169bfba0604b33bad92389bd3eb6f9acde89f49 (patch)
tree5676d0d54be47c40d975fdeb1026317fc2a010db /src/newgrf_spritegroup.cpp
parent3e2fae03bdfcc672cffd342e5fadf06cff41e4e6 (diff)
downloadopenttd-4169bfba0604b33bad92389bd3eb6f9acde89f49.tar.xz
(svn r9050) -Codechange: Foo(void) -> Foo()
Diffstat (limited to 'src/newgrf_spritegroup.cpp')
-rw-r--r--src/newgrf_spritegroup.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/newgrf_spritegroup.cpp b/src/newgrf_spritegroup.cpp
index 69c286459..b73377dd0 100644
--- a/src/newgrf_spritegroup.cpp
+++ b/src/newgrf_spritegroup.cpp
@@ -49,7 +49,7 @@ static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item)
/* Allocate a new SpriteGroup */
-SpriteGroup *AllocateSpriteGroup(void)
+SpriteGroup *AllocateSpriteGroup()
{
/* This is totally different to the other pool allocators, as we never remove an item from the pool. */
if (_spritegroup_count == GetSpriteGroupPoolSize()) {
@@ -60,7 +60,7 @@ SpriteGroup *AllocateSpriteGroup(void)
}
-void InitializeSpriteGroupPool(void)
+void InitializeSpriteGroupPool()
{
CleanPool(&_SpriteGroup_pool);