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authorrubidium <rubidium@openttd.org>2007-08-03 20:18:38 +0000
committerrubidium <rubidium@openttd.org>2007-08-03 20:18:38 +0000
commit2dd7a5d296988a6862281ffe7b0057e48105e6a9 (patch)
treec0df7dce8df2117cbd5b8833a3cc661a360dea88 /src/newgrf_spritegroup.cpp
parent974109446414b91dc80194e6228b27101e61a64f (diff)
downloadopenttd-2dd7a5d296988a6862281ffe7b0057e48105e6a9.tar.xz
(svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
Diffstat (limited to 'src/newgrf_spritegroup.cpp')
-rw-r--r--src/newgrf_spritegroup.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/newgrf_spritegroup.cpp b/src/newgrf_spritegroup.cpp
index 139fac9f1..69f6ee60e 100644
--- a/src/newgrf_spritegroup.cpp
+++ b/src/newgrf_spritegroup.cpp
@@ -62,7 +62,7 @@ SpriteGroup *AllocateSpriteGroup()
{
/* This is totally different to the other pool allocators, as we never remove an item from the pool. */
if (_spritegroup_count == GetSpriteGroupPoolSize()) {
- if (!AddBlockToPool(&_SpriteGroup_pool)) return NULL;
+ if (!_SpriteGroup_pool.AddBlockToPool()) return NULL;
}
return GetSpriteGroup(_spritegroup_count++);
@@ -71,7 +71,7 @@ SpriteGroup *AllocateSpriteGroup()
void InitializeSpriteGroupPool()
{
- CleanPool(&_SpriteGroup_pool);
+ _SpriteGroup_pool.CleanPool();
_spritegroup_count = 0;
}