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author | Peter Nelson <peter1138@openttd.org> | 2021-05-02 00:00:06 +0100 |
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committer | PeterN <peter@fuzzle.org> | 2021-05-02 09:41:01 +0100 |
commit | 1aeaf399541c229973b576f2f2423fa8c4b49f65 (patch) | |
tree | 489af8206117a928b5e4efb113bacc844fe44778 /src/newgrf_spritegroup.cpp | |
parent | f785a70a2bc08eaefcb1e2a43b8e6d36a154a00e (diff) | |
download | openttd-1aeaf399541c229973b576f2f2423fa8c4b49f65.tar.xz |
Cleanup: Use std::vector in DeterministicSpriteGroup.
Diffstat (limited to 'src/newgrf_spritegroup.cpp')
-rw-r--r-- | src/newgrf_spritegroup.cpp | 22 |
1 files changed, 8 insertions, 14 deletions
diff --git a/src/newgrf_spritegroup.cpp b/src/newgrf_spritegroup.cpp index fb0d65c31..058baf334 100644 --- a/src/newgrf_spritegroup.cpp +++ b/src/newgrf_spritegroup.cpp @@ -53,12 +53,6 @@ TemporaryStorageArray<int32, 0x110> _temp_store; } } -DeterministicSpriteGroup::~DeterministicSpriteGroup() -{ - free(this->adjusts); - free(this->ranges); -} - RandomizedSpriteGroup::~RandomizedSpriteGroup() { free(this->groups); @@ -205,8 +199,8 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) con ScopeResolver *scope = object.GetScope(this->var_scope); - for (i = 0; i < this->num_adjusts; i++) { - DeterministicSpriteGroupAdjust *adjust = &this->adjusts[i]; + for (i = 0; i < this->adjusts.size(); i++) { + const DeterministicSpriteGroupAdjust *adjust = &this->adjusts[i]; /* Try to get the variable. We shall assume it is available, unless told otherwise. */ bool available = true; @@ -250,16 +244,16 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) con return &nvarzero; } - if (this->num_ranges > 4) { - DeterministicSpriteGroupRange *lower = std::lower_bound(this->ranges + 0, this->ranges + this->num_ranges, value, RangeHighComparator); - if (lower != this->ranges + this->num_ranges && lower->low <= value) { + if (this->ranges.size() > 4) { + const auto &lower = std::lower_bound(this->ranges.begin(), this->ranges.end(), value, RangeHighComparator); + if (lower != this->ranges.end() && lower->low <= value) { assert(lower->low <= value && value <= lower->high); return SpriteGroup::Resolve(lower->group, object, false); } } else { - for (i = 0; i < this->num_ranges; i++) { - if (this->ranges[i].low <= value && value <= this->ranges[i].high) { - return SpriteGroup::Resolve(this->ranges[i].group, object, false); + for (const auto &range : this->ranges) { + if (range.low <= value && value <= range.high) { + return SpriteGroup::Resolve(range.group, object, false); } } } |