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authorfrosch <frosch@openttd.org>2012-04-22 16:28:42 +0000
committerfrosch <frosch@openttd.org>2012-04-22 16:28:42 +0000
commitf0559db37cb8575f1645c0197583b531451c984d (patch)
treef6d955453e2e946134cdfa0d6e3862ec4afed726 /src/newgrf_object.cpp
parent971b3b5fa595f7c984f1092d6b01ed3ff60eeb01 (diff)
downloadopenttd-f0559db37cb8575f1645c0197583b531451c984d.tar.xz
(svn r24172) -Cleanup: Lighthouse and transmitter no longer need special treatment to not appear in the object GUI.
Diffstat (limited to 'src/newgrf_object.cpp')
-rw-r--r--src/newgrf_object.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/newgrf_object.cpp b/src/newgrf_object.cpp
index e38fa9c9e..19507c326 100644
--- a/src/newgrf_object.cpp
+++ b/src/newgrf_object.cpp
@@ -99,9 +99,6 @@ void ResetObjects()
template <typename Tspec, typename Tid, Tid Tmax>
/* static */ void NewGRFClass<Tspec, Tid, Tmax>::InsertDefaults()
{
- /* We only add the transmitters in the scenario editor. */
- if (_game_mode != GM_EDITOR) return;
-
ObjectClassID cls = ObjectClass::Allocate('LTHS');
ObjectClass::Get(cls)->name = STR_OBJECT_CLASS_LTHS;
_object_specs[OBJECT_LIGHTHOUSE].cls_id = cls;