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author | belugas <belugas@openttd.org> | 2007-11-10 01:17:15 +0000 |
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committer | belugas <belugas@openttd.org> | 2007-11-10 01:17:15 +0000 |
commit | f26a591e6c4d561fdd2cb129e4c1a4750739f8d5 (patch) | |
tree | 07b6a8f97a15f768d33fc0b7a3405373f3745b3b /src/newgrf_industrytiles.cpp | |
parent | 466193c5742761d5e45ca5b4e34e3cab8e62affc (diff) | |
download | openttd-f26a591e6c4d561fdd2cb129e4c1a4750739f8d5.tar.xz |
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
Diffstat (limited to 'src/newgrf_industrytiles.cpp')
-rw-r--r-- | src/newgrf_industrytiles.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/newgrf_industrytiles.cpp b/src/newgrf_industrytiles.cpp index 6a28d350e..70420915b 100644 --- a/src/newgrf_industrytiles.cpp +++ b/src/newgrf_industrytiles.cpp @@ -22,6 +22,7 @@ #include "table/sprites.h" #include "table/strings.h" #include "sprite.h" +#include "transparency.h" /** * Based on newhouses equivalent, but adapted for newindustries @@ -195,10 +196,10 @@ void IndustryDrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte r ti->x + dtss->delta_x, ti->y + dtss->delta_y, dtss->size_x, dtss->size_y, dtss->size_z, ti->z + dtss->delta_z, - !HASBIT(image, SPRITE_MODIFIER_OPAQUE) && HASBIT(_transparent_opt, TO_INDUSTRIES) + !HASBIT(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(TO_INDUSTRIES) ); } else { - AddChildSpriteScreen(image, pal, (byte)dtss->delta_x, (byte)dtss->delta_y, HASBIT(_transparent_opt, TO_INDUSTRIES)); + AddChildSpriteScreen(image, pal, (byte)dtss->delta_x, (byte)dtss->delta_y, IsTransparencySet(TO_INDUSTRIES)); } } } |