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authorrubidium <rubidium@openttd.org>2008-01-12 14:10:35 +0000
committerrubidium <rubidium@openttd.org>2008-01-12 14:10:35 +0000
commit2fc62eab058153a2d9d6fc7b14d8f8f28da8b183 (patch)
treedd717901825d2b9701f42a6a4bedb895deb3017a /src/newgrf_industries.cpp
parent63cc41cd1c90dce2e1f3d90ce57b27c65f5197bb (diff)
downloadopenttd-2fc62eab058153a2d9d6fc7b14d8f8f28da8b183.tar.xz
(svn r11818) -Codechange: split player.h into smaller pieces.
Diffstat (limited to 'src/newgrf_industries.cpp')
-rw-r--r--src/newgrf_industries.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/newgrf_industries.cpp b/src/newgrf_industries.cpp
index be941f75f..4fd63b79f 100644
--- a/src/newgrf_industries.cpp
+++ b/src/newgrf_industries.cpp
@@ -20,7 +20,8 @@
#include "newgrf_town.h"
#include "window_func.h"
#include "town.h"
-#include "player.h"
+#include "player_func.h"
+#include "player_base.h"
/* Since the industry IDs defined by the GRF file don't necessarily correlate
* to those used by the game, the IDs used for overriding old industries must be