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authorbelugas <belugas@openttd.org>2007-05-15 21:36:58 +0000
committerbelugas <belugas@openttd.org>2007-05-15 21:36:58 +0000
commit3fb4003534dd66e7909568069e117438f88638b8 (patch)
tree70f568a4e7749c7071ef405f07b8f2998266f606 /src/newgrf_house.h
parentd2776ccde91e64b0402af22b512a8f6677fca86e (diff)
downloadopenttd-3fb4003534dd66e7909568069e117438f88638b8.tar.xz
(svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
Basically, it is more a gathering of IDs from grf files and ingame data.
Diffstat (limited to 'src/newgrf_house.h')
-rw-r--r--src/newgrf_house.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/src/newgrf_house.h b/src/newgrf_house.h
index 513b46094..bdd21b907 100644
--- a/src/newgrf_house.h
+++ b/src/newgrf_house.h
@@ -41,15 +41,7 @@ struct HouseClassMapping {
uint8 class_id; ////< The class id within the grf file
};
-extern HouseIDMapping _house_id_mapping[HOUSE_MAX]; ///< Declared in newgrf_house.cpp
-
-void AddHouseOverride(uint8 local_id, uint house_type);
-void ResetHouseOverrides();
-
-void SetHouseSpec(const HouseSpec *hs);
-
void CheckHouseIDs();
-void ResetHouseIDMapping();
HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid);