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author | glx <glx@openttd.org> | 2007-06-08 16:53:21 +0000 |
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committer | glx <glx@openttd.org> | 2007-06-08 16:53:21 +0000 |
commit | 6983d0b547ce9248a658ffa5d6c76c860d08a72e (patch) | |
tree | 186a0d269b4d816fae24779c6e1e4f35dafff1bb /src/newgrf_house.h | |
parent | f51b869e697193bc0825d4e2c63ce09d1c21298a (diff) | |
download | openttd-6983d0b547ce9248a658ffa5d6c76c860d08a72e.tar.xz |
(svn r10065) -Cleanup (r9850): remove now unneeded stuff
Diffstat (limited to 'src/newgrf_house.h')
-rw-r--r-- | src/newgrf_house.h | 16 |
1 files changed, 0 insertions, 16 deletions
diff --git a/src/newgrf_house.h b/src/newgrf_house.h index 6ca6b3ebd..2ebd7601f 100644 --- a/src/newgrf_house.h +++ b/src/newgrf_house.h @@ -8,22 +8,6 @@ #include "town.h" /** - * Maps a house id stored on the map to a GRF file. - * House IDs are stored on the map, so there needs to be a way to tie them to - * GRF files. An array of HouseIDMapping structs is saved with the savegame so - * that house GRFs can be loaded in a different order, or removed safely. The - * index in the array is the house ID stored on the map. - * - * The substitute ID is the ID of an original house that should be used instead - * if the GRF containing the new house is not available. - */ -struct HouseIDMapping { - uint32 grfid; ///< The GRF ID of the file this house belongs to - uint8 house_id; ///< The house ID within the GRF file - uint8 substitute_id; ///< The (original) house ID to use if this GRF is not available -}; - -/** * Makes class IDs unique to each GRF file. * Houses can be assigned class IDs which are only comparable within the GRF * file they were defined in. This mapping ensures that if two houses have the |