From 6983d0b547ce9248a658ffa5d6c76c860d08a72e Mon Sep 17 00:00:00 2001 From: glx Date: Fri, 8 Jun 2007 16:53:21 +0000 Subject: (svn r10065) -Cleanup (r9850): remove now unneeded stuff --- src/newgrf_house.h | 16 ---------------- 1 file changed, 16 deletions(-) (limited to 'src/newgrf_house.h') diff --git a/src/newgrf_house.h b/src/newgrf_house.h index 6ca6b3ebd..2ebd7601f 100644 --- a/src/newgrf_house.h +++ b/src/newgrf_house.h @@ -7,22 +7,6 @@ #include "town.h" -/** - * Maps a house id stored on the map to a GRF file. - * House IDs are stored on the map, so there needs to be a way to tie them to - * GRF files. An array of HouseIDMapping structs is saved with the savegame so - * that house GRFs can be loaded in a different order, or removed safely. The - * index in the array is the house ID stored on the map. - * - * The substitute ID is the ID of an original house that should be used instead - * if the GRF containing the new house is not available. - */ -struct HouseIDMapping { - uint32 grfid; ///< The GRF ID of the file this house belongs to - uint8 house_id; ///< The house ID within the GRF file - uint8 substitute_id; ///< The (original) house ID to use if this GRF is not available -}; - /** * Makes class IDs unique to each GRF file. * Houses can be assigned class IDs which are only comparable within the GRF -- cgit v1.2.3-54-g00ecf