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authorrubidium <rubidium@openttd.org>2008-07-17 20:13:01 +0000
committerrubidium <rubidium@openttd.org>2008-07-17 20:13:01 +0000
commit6898a76c5f80ef1aa65106f98d5e36002bc0ddda (patch)
treeca5029fca4c5aee49145e4bd3e3f0f81df8ccabc /src/newgrf_house.cpp
parent83824f4c86b01c93465c0ab71dc84e03f9883e5f (diff)
downloadopenttd-6898a76c5f80ef1aa65106f98d5e36002bc0ddda.tar.xz
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
Diffstat (limited to 'src/newgrf_house.cpp')
-rw-r--r--src/newgrf_house.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp
index 374212651..cb5ac90df 100644
--- a/src/newgrf_house.cpp
+++ b/src/newgrf_house.cpp
@@ -591,7 +591,7 @@ bool CanDeleteHouse(TileIndex tile)
/* Human players are always allowed to remove buildings, as is water and
* anyone using the scenario editor. */
- if ((IsValidPlayer(_current_player) && IsHumanPlayer(_current_player))
+ if ((IsValidPlayerID(_current_player) && IsHumanPlayer(_current_player))
|| _current_player == OWNER_WATER || _current_player == OWNER_NONE) return true;
if (HasBit(hs->callback_mask, CBM_HOUSE_DENY_DESTRUCTION)) {