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author | frosch <frosch@openttd.org> | 2010-01-08 20:42:12 +0000 |
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committer | frosch <frosch@openttd.org> | 2010-01-08 20:42:12 +0000 |
commit | 5b422d0c64f67101ed85ebf8934dc381817e1a7b (patch) | |
tree | 27ec3978a3fce34ba614c9722af2fc77e968ece4 /src/newgrf_house.cpp | |
parent | a16edfebd9b71aef938b4b32ac8276458aa33029 (diff) | |
download | openttd-5b422d0c64f67101ed85ebf8934dc381817e1a7b.tar.xz |
(svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only using default sprites.
Diffstat (limited to 'src/newgrf_house.cpp')
-rw-r--r-- | src/newgrf_house.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp index c7f79293d..a9d7a697d 100644 --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -472,11 +472,11 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id) NewHouseResolver(&object, house_id, ti->tile, Town::GetByTile(ti->tile)); group = SpriteGroup::Resolve(hs->spritegroup, &object); - const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group; - if (group == NULL || group->type != SGT_TILELAYOUT || tlgroup->num_building_stages == 0) { + if (group == NULL || group->type != SGT_TILELAYOUT) { return; } else { /* Limit the building stage to the number of stages supplied. */ + const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group; byte stage = GetHouseBuildingStage(ti->tile); stage = Clamp(stage - 4 + tlgroup->num_building_stages, 0, tlgroup->num_building_stages - 1); DrawTileLayout(ti, tlgroup, stage, house_id); |