From 5b422d0c64f67101ed85ebf8934dc381817e1a7b Mon Sep 17 00:00:00 2001 From: frosch Date: Fri, 8 Jan 2010 20:42:12 +0000 Subject: (svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only using default sprites. --- src/newgrf_house.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/newgrf_house.cpp') diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp index c7f79293d..a9d7a697d 100644 --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -472,11 +472,11 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id) NewHouseResolver(&object, house_id, ti->tile, Town::GetByTile(ti->tile)); group = SpriteGroup::Resolve(hs->spritegroup, &object); - const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group; - if (group == NULL || group->type != SGT_TILELAYOUT || tlgroup->num_building_stages == 0) { + if (group == NULL || group->type != SGT_TILELAYOUT) { return; } else { /* Limit the building stage to the number of stages supplied. */ + const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group; byte stage = GetHouseBuildingStage(ti->tile); stage = Clamp(stage - 4 + tlgroup->num_building_stages, 0, tlgroup->num_building_stages - 1); DrawTileLayout(ti, tlgroup, stage, house_id); -- cgit v1.2.3-54-g00ecf