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authorfrosch <frosch@openttd.org>2010-01-08 20:42:12 +0000
committerfrosch <frosch@openttd.org>2010-01-08 20:42:12 +0000
commit5b422d0c64f67101ed85ebf8934dc381817e1a7b (patch)
tree27ec3978a3fce34ba614c9722af2fc77e968ece4 /src/newgrf_house.cpp
parenta16edfebd9b71aef938b4b32ac8276458aa33029 (diff)
downloadopenttd-5b422d0c64f67101ed85ebf8934dc381817e1a7b.tar.xz
(svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only using default sprites.
Diffstat (limited to 'src/newgrf_house.cpp')
-rw-r--r--src/newgrf_house.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp
index c7f79293d..a9d7a697d 100644
--- a/src/newgrf_house.cpp
+++ b/src/newgrf_house.cpp
@@ -472,11 +472,11 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id)
NewHouseResolver(&object, house_id, ti->tile, Town::GetByTile(ti->tile));
group = SpriteGroup::Resolve(hs->spritegroup, &object);
- const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
- if (group == NULL || group->type != SGT_TILELAYOUT || tlgroup->num_building_stages == 0) {
+ if (group == NULL || group->type != SGT_TILELAYOUT) {
return;
} else {
/* Limit the building stage to the number of stages supplied. */
+ const TileLayoutSpriteGroup *tlgroup = (const TileLayoutSpriteGroup *)group;
byte stage = GetHouseBuildingStage(ti->tile);
stage = Clamp(stage - 4 + tlgroup->num_building_stages, 0, tlgroup->num_building_stages - 1);
DrawTileLayout(ti, tlgroup, stage, house_id);