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author | celestar <celestar@openttd.org> | 2007-02-15 10:21:00 +0000 |
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committer | celestar <celestar@openttd.org> | 2007-02-15 10:21:00 +0000 |
commit | 6abbf15a8ef1f380ad820d40d69fb7c8f52e0f58 (patch) | |
tree | 423906991b04b130fcc9ac5160de6504dc5e5e2c /src/newgrf_engine.cpp | |
parent | f6b917f609d63230531d2086761242884c4f60e5 (diff) | |
download | openttd-6abbf15a8ef1f380ad820d40d69fb7c8f52e0f58.tar.xz |
(svn r8744) -Fix(r654/2105): Call GetFirstVehicleInChain only for trains, and assert the vehicle type in that function. Not a critical error, but it does increase game performance by up to 10% when playing a large game (many vehicles) with aircraft/road vehicle newgrfs loaded.
Diffstat (limited to 'src/newgrf_engine.cpp')
-rw-r--r-- | src/newgrf_engine.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/newgrf_engine.cpp b/src/newgrf_engine.cpp index d052d16bb..3bf9a93a4 100644 --- a/src/newgrf_engine.cpp +++ b/src/newgrf_engine.cpp @@ -1010,7 +1010,7 @@ static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_rando * i.e.), so we give them all the NEW_CARGO triggered * vehicle's portion of random bits. */ assert(first); - DoTriggerVehicle(GetFirstVehicleInChain(v), VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false); + DoTriggerVehicle((v->type == VEH_Train) ? GetFirstVehicleInChain(v) : v, VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false); break; case VEHICLE_TRIGGER_DEPOT: |