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authorJMcKiern <jmckiern@tcd.ie>2019-09-29 21:27:32 +0100
committerCharles Pigott <charlespigott@googlemail.com>2019-09-29 21:27:32 +0100
commit04f659e768486da4fc73a97a633f140d9733bf78 (patch)
tree7d1ecef7d6a39891d2485ae8a0ef8f12673d2b93 /src/newgrf_commons.cpp
parent316e4e94171d8d269b80dd9e329fc1fe610fbfe2 (diff)
downloadopenttd-04f659e768486da4fc73a97a633f140d9733bf78.tar.xz
Fix: Some typos found using codespell
Diffstat (limited to 'src/newgrf_commons.cpp')
-rw-r--r--src/newgrf_commons.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/newgrf_commons.cpp b/src/newgrf_commons.cpp
index c80f0e350..6a6b4f015 100644
--- a/src/newgrf_commons.cpp
+++ b/src/newgrf_commons.cpp
@@ -650,7 +650,7 @@ void NewGRFSpriteLayout::AllocateRegisters()
/**
* Prepares a sprite layout before resolving action-1-2-3 chains.
* Integrates offsets into the layout and determines which chains to resolve.
- * @note The function uses statically allocated temporary storage, which is reused everytime when calling the function.
+ * @note The function uses statically allocated temporary storage, which is reused every time when calling the function.
* That means, you have to use the sprite layout before calling #PrepareLayout() the next time.
* @param orig_offset Offset to apply to non-action-1 sprites.
* @param newgrf_ground_offset Offset to apply to action-1 ground sprites.