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authorPatric Stout <truebrain@openttd.org>2021-04-20 16:42:37 +0200
committerPatric Stout <github@truebrain.nl>2021-04-20 17:24:38 +0200
commitf4bd3fff5ebfdd7c58ccaf23977b8447c740b48a (patch)
tree77173187508289e9a5a4b1f1cb67bdee5b251a74 /src/network/network_udp.cpp
parent17d00537a15b30f06b5a3bb800a7f26ce4eec359 (diff)
downloadopenttd-f4bd3fff5ebfdd7c58ccaf23977b8447c740b48a.tar.xz
Remove: "map_name" from server announcements / listing
The idea back in the days was nice, but it never resulted in anything useful. Most servers either read "(loaded game)" or "Random Map", neither being useful. It was meant for heightmaps, so you could find a server that was using a specific one .. but there are many things wrong with that idea. Mostly, servers tend to save and load savegames from time to time, after which the original heightmap used was lost. All in all, removing map_name all together is just better.
Diffstat (limited to 'src/network/network_udp.cpp')
-rw-r--r--src/network/network_udp.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp
index 6d7e6ca69..5b150c45a 100644
--- a/src/network/network_udp.cpp
+++ b/src/network/network_udp.cpp
@@ -190,7 +190,6 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, Networ
ngi.dedicated = _network_dedicated;
ngi.grfconfig = _grfconfig;
- strecpy(ngi.map_name, _network_game_info.map_name, lastof(ngi.map_name));
strecpy(ngi.server_name, _settings_client.network.server_name, lastof(ngi.server_name));
strecpy(ngi.server_revision, GetNetworkRevisionString(), lastof(ngi.server_revision));