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authorrubidium42 <rubidium@openttd.org>2021-05-06 16:19:00 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-06 21:45:36 +0200
commitf1dfa661a1898cde06a38ab4cb230c95912b245b (patch)
treeb2ae2f662689bbee7de8c8ae3aa3f36ed354e3a1 /src/network/network_udp.cpp
parentcb89d22cf248841f93d257983770a08aa0a64561 (diff)
downloadopenttd-f1dfa661a1898cde06a38ab4cb230c95912b245b.tar.xz
Codechange: [Network] Use std::string for NetworkGameInfo
Diffstat (limited to 'src/network/network_udp.cpp')
-rw-r--r--src/network/network_udp.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp
index 4e4f4a37e..8a95596c1 100644
--- a/src/network/network_udp.cpp
+++ b/src/network/network_udp.cpp
@@ -91,7 +91,7 @@ static void DoNetworkUDPQueryServer(const std::string &connection_string, bool n
{
/* Clear item in gamelist */
NetworkGameList *item = new NetworkGameList(connection_string, manually);
- strecpy(item->info.server_name, connection_string.c_str(), lastof(item->info.server_name));
+ item->info.server_name = connection_string;
NetworkGameListAddItemDelayed(item);
std::unique_lock<std::mutex> lock(_udp_client.mutex, std::defer_lock);
@@ -362,7 +362,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAd
}
if (client_addr->GetAddress()->ss_family == AF_INET6) {
- strecat(item->info.server_name, " (IPv6)", lastof(item->info.server_name));
+ item->info.server_name.append(" (IPv6)");
}
UpdateNetworkGameWindow();