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authorrubidium42 <rubidium@openttd.org>2021-05-04 19:30:25 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-06 20:33:26 +0200
commitdcef3209a61acf818f3114d07e3378bc7e61a9c1 (patch)
tree22d2fb4000dbf19832cc7c0ccb82daaf2fb22867 /src/network/network_udp.cpp
parentdc0591728739c2c8fa68dbfeb418239fbfb39383 (diff)
downloadopenttd-dcef3209a61acf818f3114d07e3378bc7e61a9c1.tar.xz
Codechange: [Network] Use new/delete instead of calloc/free for NetworkGameList
Diffstat (limited to 'src/network/network_udp.cpp')
-rw-r--r--src/network/network_udp.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp
index 558b51f99..4e4f4a37e 100644
--- a/src/network/network_udp.cpp
+++ b/src/network/network_udp.cpp
@@ -90,10 +90,8 @@ static UDPSocket _udp_master("Master"); ///< udp master socket
static void DoNetworkUDPQueryServer(const std::string &connection_string, bool needs_mutex, bool manually)
{
/* Clear item in gamelist */
- NetworkGameList *item = CallocT<NetworkGameList>(1);
+ NetworkGameList *item = new NetworkGameList(connection_string, manually);
strecpy(item->info.server_name, connection_string.c_str(), lastof(item->info.server_name));
- item->connection_string = connection_string;
- item->manually = manually;
NetworkGameListAddItemDelayed(item);
std::unique_lock<std::mutex> lock(_udp_client.mutex, std::defer_lock);