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authorPatric Stout <truebrain@openttd.org>2021-05-13 11:46:51 +0200
committerGitHub <noreply@github.com>2021-05-13 11:46:51 +0200
commita403653805c6fd6022868c5f381e10107e1d2b20 (patch)
treeb44e4df40d65cf1fecdadab090badb73d78e0a6d /src/network/network_udp.cpp
parent86741ad489c3ee2d519eeb071be846721b90412c (diff)
downloadopenttd-a403653805c6fd6022868c5f381e10107e1d2b20.tar.xz
Codechange: [Network] split CloseSocket and CloseConnection more clearly (#9261)
* Codechange: [Network] split CloseSocket and CloseConnection more clearly - CloseSocket now closes the actual OS socket. - CloseConnection frees up the resources to just before CloseSocket. - dtors call CloseSocket / CloseConnection where needed.
Diffstat (limited to 'src/network/network_udp.cpp')
-rw-r--r--src/network/network_udp.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp
index 75bf4563d..0da5a8b26 100644
--- a/src/network/network_udp.cpp
+++ b/src/network/network_udp.cpp
@@ -54,10 +54,10 @@ struct UDPSocket {
UDPSocket(const std::string &name_) : name(name_), socket(nullptr) {}
- void Close()
+ void CloseSocket()
{
std::lock_guard<std::mutex> lock(mutex);
- socket->Close();
+ socket->CloseSocket();
delete socket;
socket = nullptr;
}
@@ -619,9 +619,9 @@ void NetworkUDPServerListen()
/** Close all UDP related stuff. */
void NetworkUDPClose()
{
- _udp_client.Close();
- _udp_server.Close();
- _udp_master.Close();
+ _udp_client.CloseSocket();
+ _udp_server.CloseSocket();
+ _udp_master.CloseSocket();
_network_udp_server = false;
_network_udp_broadcast = 0;