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author | rubidium42 <rubidium@openttd.org> | 2021-05-05 19:15:37 +0200 |
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committer | rubidium42 <rubidium42@users.noreply.github.com> | 2021-05-05 21:01:23 +0200 |
commit | 72bd62fd705c495d90f08adc964ff8d7f84c6cc1 (patch) | |
tree | 300f3f5066f48624e1f56dc5418d68612c690bf9 /src/network/network_udp.cpp | |
parent | 24e7cb494738a8e0117dbd8c4a148a9ee532e129 (diff) | |
download | openttd-72bd62fd705c495d90f08adc964ff8d7f84c6cc1.tar.xz |
Codechange: [Network] Use a single NetworkServerGameInfo object at server side and serialize that for the clients
Diffstat (limited to 'src/network/network_udp.cpp')
-rw-r--r-- | src/network/network_udp.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp index bb71e5cea..de69e4a9a 100644 --- a/src/network/network_udp.cpp +++ b/src/network/network_udp.cpp @@ -170,11 +170,8 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, Networ return; } - NetworkGameInfo ngi; - FillNetworkGameInfo(ngi); - Packet packet(PACKET_UDP_SERVER_RESPONSE); - SerializeNetworkGameInfo(&packet, &ngi); + SerializeNetworkGameInfo(&packet, GetCurrentNetworkServerGameInfo()); /* Let the client know that we are here */ this->SendPacket(&packet, client_addr); |