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authorrubidium <rubidium@openttd.org>2012-01-04 22:08:43 +0000
committerrubidium <rubidium@openttd.org>2012-01-04 22:08:43 +0000
commit531e501b5a9b255c9694b62228baa8c962bf4c60 (patch)
treeaaf78f62ca555cb07f0c0417a9f6c9bb492bc784 /src/network/network_udp.cpp
parentb80fb93b1b5ff5cbe495ddd3d1c7d95fe12d4ef2 (diff)
downloadopenttd-531e501b5a9b255c9694b62228baa8c962bf4c60.tar.xz
(svn r23751) -Codechange: rename NetworkUDPGameLoop to a more descriptive name, and move the UDP specific bits to network_udp
Diffstat (limited to 'src/network/network_udp.cpp')
-rw-r--r--src/network/network_udp.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp
index 974b0bf6b..58d0f31c5 100644
--- a/src/network/network_udp.cpp
+++ b/src/network/network_udp.cpp
@@ -675,4 +675,16 @@ void NetworkUDPClose()
DEBUG(net, 1, "[udp] closed listeners");
}
+/** Receive the UDP packets. */
+void NetworkBackgroundUDPLoop()
+{
+ if (_network_udp_server) {
+ _udp_server_socket->ReceivePackets();
+ _udp_master_socket->ReceivePackets();
+ } else {
+ _udp_client_socket->ReceivePackets();
+ if (_network_udp_broadcast > 0) _network_udp_broadcast--;
+ }
+}
+
#endif /* ENABLE_NETWORK */