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authorrubidium <rubidium@openttd.org>2010-01-06 20:49:24 +0000
committerrubidium <rubidium@openttd.org>2010-01-06 20:49:24 +0000
commit1967084bc3800615e6584d9d3115e0109a0e40da (patch)
treecb79c4ab76d138c6e0caf9a086f1bb8862dda899 /src/network/network_udp.cpp
parent9c4b5e32fa11691946738d82cf8b0879c3574d00 (diff)
downloadopenttd-1967084bc3800615e6584d9d3115e0109a0e40da.tar.xz
(svn r18746) -Fix [FS#3489]: clear the cached NewGRFs of a server when receiving a reply instead of when requesting the information. With slow/unstable network connections it would look like the NewGRF settings button went randomly missing.
Diffstat (limited to 'src/network/network_udp.cpp')
-rw-r--r--src/network/network_udp.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/network_udp.cpp b/src/network/network_udp.cpp
index b9d812ede..be6e01e33 100644
--- a/src/network/network_udp.cpp
+++ b/src/network/network_udp.cpp
@@ -237,6 +237,7 @@ DEF_UDP_RECEIVE_COMMAND(Client, PACKET_UDP_SERVER_RESPONSE)
/* Find next item */
item = NetworkGameListAddItem(*client_addr);
+ ClearGRFConfigList(&item->info.grfconfig);
this->Recv_NetworkGameInfo(p, &item->info);
item->info.compatible = true;