diff options
author | rubidium <rubidium@openttd.org> | 2008-05-30 18:20:26 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-05-30 18:20:26 +0000 |
commit | bae02e8c671b523b671910d75a838aee2cdc57d6 (patch) | |
tree | ae098eb73283ba9ab9875b3df24bbe3b5eb7fef1 /src/network/network_type.h | |
parent | 026afc097a1cf098b2b62a6f91a384bf3ae17c91 (diff) | |
download | openttd-bae02e8c671b523b671910d75a838aee2cdc57d6.tar.xz |
(svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers.
Diffstat (limited to 'src/network/network_type.h')
-rw-r--r-- | src/network/network_type.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/src/network/network_type.h b/src/network/network_type.h new file mode 100644 index 000000000..17bf382dc --- /dev/null +++ b/src/network/network_type.h @@ -0,0 +1,108 @@ +/* $Id$ */ + +/** @file network_internal.h Variables and function used internally. */ + +#ifndef NETWORK_TYPE_H +#define NETWORK_TYPE_H + +#ifdef ENABLE_NETWORK + +#include "../player_type.h" +#include "../economy_type.h" +#include "core/config.h" +#include "core/game.h" + +enum { + /** + * How many clients can we have? Like.. MAX_PLAYERS - 1 is the amount of + * players that can really play.. so.. a max of 4 spectators.. gives us.. + * MAX_PLAYERS + 3 + */ + MAX_CLIENTS = MAX_PLAYERS + 3, + + /** Do not change this next line. It should _ALWAYS_ be MAX_CLIENTS + 1 */ + MAX_CLIENT_INFO = MAX_CLIENTS + 1, + + /** Maximum number of internet interfaces supported. */ + MAX_INTERFACES = 9, + + /** How many vehicle/station types we put over the network */ + NETWORK_VEHICLE_TYPES = 5, + NETWORK_STATION_TYPES = 5, + + NETWORK_SERVER_INDEX = 1, + NETWORK_EMPTY_INDEX = 0, +}; + +struct NetworkPlayerInfo { + char company_name[NETWORK_NAME_LENGTH]; ///< Company name + char password[NETWORK_PASSWORD_LENGTH]; ///< The password for the player + Year inaugurated_year; ///< What year the company started in + Money company_value; ///< The company value + Money money; ///< The amount of money the company has + Money income; ///< How much did the company earned last year + uint16 performance; ///< What was his performance last month? + bool use_password; ///< Is there a password + uint16 num_vehicle[NETWORK_VEHICLE_TYPES]; ///< How many vehicles are there of this type? + uint16 num_station[NETWORK_STATION_TYPES]; ///< How many stations are there of this type? + char players[NETWORK_PLAYERS_LENGTH]; ///< The players that control this company (Name1, name2, ..) + uint16 months_empty; ///< How many months the company is empty +}; + +struct NetworkClientInfo { + uint16 client_index; ///< Index of the client (same as ClientState->index) + char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< Name of the client + byte client_lang; ///< The language of the client + PlayerID client_playas; ///< As which player is this client playing (PlayerID) + uint32 client_ip; ///< IP-address of the client (so he can be banned) + Date join_date; ///< Gamedate the player has joined + char unique_id[NETWORK_UNIQUE_ID_LENGTH]; ///< Every play sends an unique id so we can indentify him +}; + +enum NetworkPasswordType { + NETWORK_GAME_PASSWORD, + NETWORK_COMPANY_PASSWORD, +}; + +enum DestType { + DESTTYPE_BROADCAST, ///< Send message/notice to all players (All) + DESTTYPE_TEAM, ///< Send message/notice to everyone playing the same company (Team) + DESTTYPE_CLIENT, ///< Send message/notice to only a certain player (Private) +}; + +/** Actions that can be used for NetworkTextMessage */ +enum NetworkAction { + NETWORK_ACTION_JOIN, + NETWORK_ACTION_LEAVE, + NETWORK_ACTION_SERVER_MESSAGE, + NETWORK_ACTION_CHAT, + NETWORK_ACTION_CHAT_COMPANY, + NETWORK_ACTION_CHAT_CLIENT, + NETWORK_ACTION_GIVE_MONEY, + NETWORK_ACTION_NAME_CHANGE, +}; + +enum NetworkErrorCode { + NETWORK_ERROR_GENERAL, // Try to use this one like never + + /* Signals from clients */ + NETWORK_ERROR_DESYNC, + NETWORK_ERROR_SAVEGAME_FAILED, + NETWORK_ERROR_CONNECTION_LOST, + NETWORK_ERROR_ILLEGAL_PACKET, + NETWORK_ERROR_NEWGRF_MISMATCH, + + /* Signals from servers */ + NETWORK_ERROR_NOT_AUTHORIZED, + NETWORK_ERROR_NOT_EXPECTED, + NETWORK_ERROR_WRONG_REVISION, + NETWORK_ERROR_NAME_IN_USE, + NETWORK_ERROR_WRONG_PASSWORD, + NETWORK_ERROR_PLAYER_MISMATCH, // Happens in CLIENT_COMMAND + NETWORK_ERROR_KICKED, + NETWORK_ERROR_CHEATER, + NETWORK_ERROR_FULL, +}; + +#endif /* ENABLE_NETWORK */ +#endif /* NETWORK_TYPE_H */ |