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author | rubidium <rubidium@openttd.org> | 2007-03-01 00:58:09 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-03-01 00:58:09 +0000 |
commit | 3e9cc1a6519a047d558115032c6b4dfcd707f105 (patch) | |
tree | ebdcf69054797bb9fc5617433a69657bed21ed6f /src/network/network_server.cpp | |
parent | 51d2dfa05d25d6dc7ba63a6501807562eacb47fc (diff) | |
download | openttd-3e9cc1a6519a047d558115032c6b4dfcd707f105.tar.xz |
(svn r8949) -Codechange: only test the first NETWORK_REVISION_LENGTH - 1 characters when determining network compatability. This makes it possible to have 'long' branch names while still being able to play network games.
Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r-- | src/network/network_server.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index f4653d2df..ce9b9f881 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -621,8 +621,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN) #if defined(WITH_REV) || defined(WITH_REV_HACK) // Check if the client has revision control enabled - if (strcmp(NOREV_STRING, client_revision) != 0 && - strcmp(_network_game_info.server_revision, client_revision) != 0) { + if (!IsNetworkCompatibleVersion(client_revision)) { // Different revisions!! SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_REVISION); return; |