summaryrefslogtreecommitdiff
path: root/src/network/network_server.cpp
diff options
context:
space:
mode:
authorrubidium <rubidium@openttd.org>2008-05-29 15:13:28 +0000
committerrubidium <rubidium@openttd.org>2008-05-29 15:13:28 +0000
commit923e21129c94c36bb403e955a1f334ef34722e8b (patch)
tree59059f0a1aba0794fa770e8c9a19312e4ce300af /src/network/network_server.cpp
parent2a816fb685b373e38347f809bcdc7f2fdef0139c (diff)
downloadopenttd-923e21129c94c36bb403e955a1f334ef34722e8b.tar.xz
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
Diffstat (limited to 'src/network/network_server.cpp')
-rw-r--r--src/network/network_server.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp
index c3dcd69d1..6d0f26ff5 100644
--- a/src/network/network_server.cpp
+++ b/src/network/network_server.cpp
@@ -229,7 +229,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkTCPSocketHandl
Packet *p = NetworkSend_Init(PACKET_SERVER_NEED_PASSWORD);
p->Send_uint8(type);
- p->Send_uint32(_settings.game_creation.generation_seed);
+ p->Send_uint32(_settings_game.game_creation.generation_seed);
p->Send_string(_network_unique_id);
cs->Send_Packet(p);
}
@@ -254,7 +254,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME)
p = NetworkSend_Init(PACKET_SERVER_WELCOME);
p->Send_uint16(cs->index);
- p->Send_uint32(_settings.game_creation.generation_seed);
+ p->Send_uint32(_settings_game.game_creation.generation_seed);
p->Send_string(_network_unique_id);
cs->Send_Packet(p);