From 923e21129c94c36bb403e955a1f334ef34722e8b Mon Sep 17 00:00:00 2001 From: rubidium Date: Thu, 29 May 2008 15:13:28 +0000 Subject: (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. --- src/network/network_server.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/network/network_server.cpp') diff --git a/src/network/network_server.cpp b/src/network/network_server.cpp index c3dcd69d1..6d0f26ff5 100644 --- a/src/network/network_server.cpp +++ b/src/network/network_server.cpp @@ -229,7 +229,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_NEED_PASSWORD)(NetworkTCPSocketHandl Packet *p = NetworkSend_Init(PACKET_SERVER_NEED_PASSWORD); p->Send_uint8(type); - p->Send_uint32(_settings.game_creation.generation_seed); + p->Send_uint32(_settings_game.game_creation.generation_seed); p->Send_string(_network_unique_id); cs->Send_Packet(p); } @@ -254,7 +254,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_WELCOME) p = NetworkSend_Init(PACKET_SERVER_WELCOME); p->Send_uint16(cs->index); - p->Send_uint32(_settings.game_creation.generation_seed); + p->Send_uint32(_settings_game.game_creation.generation_seed); p->Send_string(_network_unique_id); cs->Send_Packet(p); -- cgit v1.2.3-70-g09d2