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authorrubidium42 <rubidium@openttd.org>2021-05-29 20:22:41 +0200
committerrubidium42 <rubidium42@users.noreply.github.com>2021-05-30 00:01:49 +0200
commite3c9ed4d151a021e3f10492744915fc15b0bc0d6 (patch)
treeec0b575211cfbeee72a96b74d3b04d7a2063adcd /src/network/network_internal.h
parent806f78aa04155c667f9f2090f54898d5f66c3144 (diff)
downloadopenttd-e3c9ed4d151a021e3f10492744915fc15b0bc0d6.tar.xz
Codechange: [Network] Use std::string to determine an unique name for clients
Diffstat (limited to 'src/network/network_internal.h')
-rw-r--r--src/network/network_internal.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/network/network_internal.h b/src/network/network_internal.h
index d1db971a3..b7e6f4ece 100644
--- a/src/network/network_internal.h
+++ b/src/network/network_internal.h
@@ -117,7 +117,7 @@ void ShowNetworkError(StringID error_string);
void NetworkTextMessage(NetworkAction action, TextColour colour, bool self_send, const std::string &name, const std::string &str = "", int64 data = 0);
uint NetworkCalculateLag(const NetworkClientSocket *cs);
StringID GetNetworkErrorMsg(NetworkErrorCode err);
-bool NetworkFindName(char *new_name, const char *last);
+bool NetworkMakeClientNameUnique(std::string &new_name);
std::string GenerateCompanyPasswordHash(const std::string &password, const std::string &password_server_id, uint32 password_game_seed);
NetworkAddress ParseConnectionString(const std::string &connection_string, uint16 default_port);