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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 66bbf336c6af7353ef0aeed58002c46543b30635 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /src/network/network_gui.h | |
parent | ccc0a3f4dbf58c005b22341ac8874252924690cd (diff) | |
download | openttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/network/network_gui.h')
-rw-r--r-- | src/network/network_gui.h | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/src/network/network_gui.h b/src/network/network_gui.h new file mode 100644 index 000000000..aa4313eba --- /dev/null +++ b/src/network/network_gui.h @@ -0,0 +1,26 @@ +/* $Id$ */ + +#ifndef NETWORK_GUI_H +#define NETWORK_GUI_H + +#ifdef ENABLE_NETWORK + +#include "network_data.h" + +void ShowNetworkNeedPassword(NetworkPasswordType npt); +void ShowNetworkGiveMoneyWindow(byte player); // PlayerID +void ShowNetworkChatQueryWindow(DestType type, byte dest); +void ShowJoinStatusWindow(void); +void ShowNetworkGameWindow(void); +void ShowClientList(void); + +#else /* ENABLE_NETWORK */ +/* Network function stubs when networking is disabled */ + +static inline void ShowNetworkChatQueryWindow(byte desttype, byte dest) {} +static inline void ShowClientList(void) {} +static inline void ShowNetworkGameWindow(void) {} + +#endif /* ENABLE_NETWORK */ + +#endif /* NETWORK_GUI_H */ |