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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit66bbf336c6af7353ef0aeed58002c46543b30635 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/network/network_gui.h
parentccc0a3f4dbf58c005b22341ac8874252924690cd (diff)
downloadopenttd-66bbf336c6af7353ef0aeed58002c46543b30635.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/network/network_gui.h')
-rw-r--r--src/network/network_gui.h26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/network/network_gui.h b/src/network/network_gui.h
new file mode 100644
index 000000000..aa4313eba
--- /dev/null
+++ b/src/network/network_gui.h
@@ -0,0 +1,26 @@
+/* $Id$ */
+
+#ifndef NETWORK_GUI_H
+#define NETWORK_GUI_H
+
+#ifdef ENABLE_NETWORK
+
+#include "network_data.h"
+
+void ShowNetworkNeedPassword(NetworkPasswordType npt);
+void ShowNetworkGiveMoneyWindow(byte player); // PlayerID
+void ShowNetworkChatQueryWindow(DestType type, byte dest);
+void ShowJoinStatusWindow(void);
+void ShowNetworkGameWindow(void);
+void ShowClientList(void);
+
+#else /* ENABLE_NETWORK */
+/* Network function stubs when networking is disabled */
+
+static inline void ShowNetworkChatQueryWindow(byte desttype, byte dest) {}
+static inline void ShowClientList(void) {}
+static inline void ShowNetworkGameWindow(void) {}
+
+#endif /* ENABLE_NETWORK */
+
+#endif /* NETWORK_GUI_H */