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author | rubidium <rubidium@openttd.org> | 2009-01-20 03:44:43 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-01-20 03:44:43 +0000 |
commit | 6a3aaef4868ed0812a569c1a048a6511dac80ba7 (patch) | |
tree | 9998eb5852e48d00ab69b2684a14c266b28117b4 /src/network/network_gamelist.h | |
parent | bb770717494ec94d54edb4c1dd1f5a7a0c830ead (diff) | |
download | openttd-6a3aaef4868ed0812a569c1a048a6511dac80ba7.tar.xz |
(svn r15159) -Fix: move the UDP queries that resolve a hostname into threads so they don't freeze OpenTTD when for example the network connection got severed. Thanks to glx for writing the mutex implementation for Windows.
Diffstat (limited to 'src/network/network_gamelist.h')
-rw-r--r-- | src/network/network_gamelist.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/network/network_gamelist.h b/src/network/network_gamelist.h index a7e8f3578..bf7bc68c2 100644 --- a/src/network/network_gamelist.h +++ b/src/network/network_gamelist.h @@ -21,6 +21,7 @@ struct NetworkGameList { /** Game list of this client */ extern NetworkGameList *_network_game_list; +void NetworkGameListAddItemDelayed(NetworkGameList *item); NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port); void NetworkGameListRemoveItem(NetworkGameList *remove); void NetworkGameListRequery(); |